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- Some fixes to the "room106" event: containing SCP-106 should be easier
- No more falling-through-floor, attempt #3 (I tested this a lot this time)
- Fixed door that leads to the void in "room2servers" (SCP-096's server room)
- Placed "testroom" keypad door correctly
- MTFs at Gate A will get the player if they contained SCP-106 (this is just a workaround, the pathfinding system needs actual fixing)
- Optimized event sounds
- Footstep sounds are texture-specific even if you disable bump mapping
- The game is backwards compatible with v0.9
- Added the custom RoomMesh format for faster loading times and more efficient memory usage
- RoomMesh loader rewritten: the old version was prone to have bugs
No pics since game features are not changed.Download the file to your "SCP - Containment Breach" folder, extract all the files and merge all the folders. Then, run "SCP - CB v0.9.1 - Bugfixes and optimizations.exe".
Optionally, you can use "B3D - RoomMesh Conversion.exe" before running the game to enable faster loading. However, there may be some bugs with it; if the player does not collide with a room, revert to B3D.
Source code is included in the download, merge with the other files from the original source code to use.
Download:
https://www.mediafire.com/?dgjhqlpppxlu5bw