If SCP-053 gets added to the game at some point, I'd like her to have this walk anim:
[youtube]/watch?v=Dj7KKHi6OIE[/youtube]
Re: The New Suggestions Thread
#282I'd go for more of an innocent vibed walking animation. She IS unaware that she is the one causing the deaths.
Re: The New Suggestions Thread
#283Maybe there should be an additional mechanic to SCP-173. It should be sapient, and know to avoid certain SCP's. For example, SCP-173 could avoid SCP-096, due to its tendency to "stare". Also, if it is to encounter SCP-895, it could avoid the chamber to prevent driving itself mad. It may not be absolutely canon, but we might want to show the player that SCP-173 has at least some intelligence to make 173 more interesting in-game.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: The New Suggestions Thread
#284We don't know if 173 is sapient, or even smart. For all we know, he could be the toy of a god like creature. Regalis stated that he wanted the game as canon as possible, so adding features that contradict the canon makes no sense.
-Resident Bacon Fanatic-
Re: The New Suggestions Thread
#285I'm pretty sure SCP-895 and SCP-096 have no affect on SCP-173. SCP-173 has a chance of spawning in the same room with SCP-096, and nothing happens.Kenneth crooker wrote:Maybe there should be an additional mechanic to SCP-173. It should be sapient, and know to avoid certain SCP's. For example, SCP-173 could avoid SCP-096, due to its tendency to "stare". Also, if it is to encounter SCP-895, it could avoid the chamber to prevent driving itself mad. It may not be absolutely canon, but we might want to show the player that SCP-173 has at least some intelligence to make 173 more interesting in-game.
Re: The New Suggestions Thread
#286I think finding his document in a break room would be cool.MrHat wrote:Something I'd love to see is SCP-173-J making an appearance. I wouldn't care if it was a document, a sombrero lying in an office, or finding him in the WC with the Butt Ghost talking to each other.
Or maybe in Dr. Bright's office?

Re: The New Suggestions Thread
#287As Prune Said
I really like the idea of sanity in the game. Maybe not
though. My thoughts are instead of a computer screen you have to interact with in SCP-012's chamber, it could have something similar to what was added to 895 in 0.9. The idea of just moving a file to the recycle bin while the music is leading you to your doom is just not realistic to me. Making the radio a bigger part of the game is a good idea too. Also, I think you should just regain sanity over time, that way its not as close to Amnesia. On a similar note, Regalis has made many Amnesia Easter eggs in the past.
Next thing. what do
and
have that
doesn't? A containment chamber. He is found in a lockroom or in a server room, but his containment chamber cannot be found ingame. What chain of events led to him ending up in those places? I don't know what would be in there. A way to upgrade your keycard? Please state your ideas on what the chamber would be or what it would look like. 
Probable use for SCP-012's containment room - the radio is currently rather useful to the player in game for numerous reasons. The radio could play a more crucial part of the game if extremely vital information could only be extracted from it, e.g: the Electrical Room could be accessable by a code-lock, and that code would be discovered by listening to radio conversations.
Perhaps to affect the flow of gameplay, SCP-079 could broadcast the sound file of SCP-012 over the radio and block all signals so that useful information can't be extracted, and potentially the player's sanity could drop from listeneing to the awful sound for too long.
The only way to prevent this would be to enter SCP-012's containment room and delete the sound file of the composition from the SCP Foundation's database, so that 079 can no longer use the file to disrupt the radio. This task would be nearly impossible without a memetic blocker because SCP-012 would be pulling your attention away from the monitors. This might be a little far fetched, but it's something to try out.
Sanity Mechanic - the game is already fitted with a sanity meter, but it currently has only one purpose: counting down how long until staring at a SCP-895 corrupted monitor will kill you. This mechanic could used in many more places:
- Staring at SCP-513-1 for prolonged periods of time could drain the player's sanity, so you'd die from being stalked by the ghost for too long.
- Hearing the sound of SCP-012's music file would slowly drain the player's sanity if (as I suggested before) it was broadcasted via radio frequency in an attempt by SCP-079 to hinder your progress with the radio.
- Glaring at SCP-106 while he's chasing you would cause the player's sanity to very slowly drop, correspondant to the way Dr.L went crazy. This sort of makes sense because 106 is ugly and terrifying to look at. Why wouldn't you go insane by looking at something so horrifying that is following you? Plus it's scarier running from something you're not allowed to see for too long.
There needs to be visual and audio effects from low sanity, parts of the HUD and pause menu could begin to look corrupted and messed up until they don't follow the standard rules of the game. The ingame music could slowly become distorted by bending the pitch out of tune, even an overlaying but faint static effect could fade in at critically low sanity. Slight screen-blurring would also be a neat side-effect. There's no need to over-complicate the sanity mechanic like in Amnesia, where almost anything from darkness to viewing scripted events can make you crazy. It could be exclusive to certain SCPs to avoid being too much of an annoyance throughout the game. Finally, sanity can be regained by taking anxiety pills (partially increasing sanity) and SCP-500-1 (completely filling sanity meter).
I really like the idea of sanity in the game. Maybe not

Next thing. what do




Last edited by nightscout01 on Thu Feb 13, 2014 9:57 pm, edited 1 time in total.
Re: The New Suggestions Thread
#288This little sanity idea, I think it sounds nice, but don't have it kill you. I think people can stay alive when they're insane.
Maybe having low sanity causes:
-Slower walking
-Quicker depletion in running
-Blinking a bit uncontrollably
-Harder time looking around with the mouse
Some events or SCPs may be affected as well like having a harder time escaping SCP-012 or the screen shaking when you see an enemy.
Maybe having low sanity causes:
-Slower walking
-Quicker depletion in running
-Blinking a bit uncontrollably
-Harder time looking around with the mouse
Some events or SCPs may be affected as well like having a harder time escaping SCP-012 or the screen shaking when you see an enemy.
Re: The New Suggestions Thread
#289That'll make the game too similar to Amnesia. Which while the base of the game is similar, we don't want to have the exact same mechanics as Amnesia.
-Resident Bacon Fanatic-
Re: The New Suggestions Thread
#290Maybe faster blinking and lower stamina. It would fit in to the context of the game and make it more interesting. Just because it has some of the same elements of amnesia does not mean that it is a ripoff of it. I really like the idea because it would give you a reason to go in SCP-012's chamber and maybe a reason to go to 714's. That depends on how much you want to be safe.
Think of it this way, SCP-012's chamber would look almost the same, but with a lever labeled "Remote File Access" this starts off on when you start the game. This allows SCP-079 to broadcast the music over the radio, or maybe even the intercom
. Listening to this music would slowly make you blink faster and run slower. This can be negated by wearing a 914'd gas mask. You wouldn't die from just the music. However, the radio would play a bigger part in the game, like the blast door codes might be broadcast, so you wouldn't have to go in the maintenance tunnels
or maybe the electrical room would have a code. You would have to turn off the file access to hear the codes.
Also, the sanity effects could happen with SCP-513-1, but then there would have to be a reason to pick it up and reduce sanity.
Think of it this way, SCP-012's chamber would look almost the same, but with a lever labeled "Remote File Access" this starts off on when you start the game. This allows SCP-079 to broadcast the music over the radio, or maybe even the intercom


Also, the sanity effects could happen with SCP-513-1, but then there would have to be a reason to pick it up and reduce sanity.