Re: Various models for consideration
#171What i'd really like to do is make a few variants for the D-class. Different faces and builds. But, thats probably too much for the engine. So what build should these guys be? Fit, jacked, out of shape? The face is going to be generic so different textures can make it look like a different person.
Modeler, Texturer, Animator in training, and novice voice actor.
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