Re: SCP-689?

#31
legendaryweredragon wrote: Agreed, although i think that adding ones that effect gameplay should be the priority right now
Yes, right on the money.
Lusor1111 wrote:Don't be shy pointing out my mistakes, it's always good to know what i did wrong and why, so I can try to not make the same mistake again.
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Re: SCP-689?

#33
NOTE: it may not be in CB, but old beta things are always fun to restore, as you have to play what was an old version of a lovable game (such as ocarina of time, I wish I could play the beta...), but it can be a BoH add-on, just for the fun of it. it can be also a dummy trap for dingleberries who play the game not even knowing that you must hold the orientation leaflet out for a time period, or more pricelesy, not actually knowing what the fuck SCP is... :173: :P :?:
bleh

Re: SCP-689?

#34
SCP-500, maybe instead of viewing it physically, make it through a video camera. You walk into whatever room and you see a MTF/Guard/Scientist/Class-D in that room through the camera. Here is the dialogue of it.

For example a MTF

MTF: MTF-Nine Tailed Fox to Control

MTF: I am entering SCP-689 chamber. Over

Control: Alright, but do not look at it.

(MTF Accidentally looks at it)

MTF: Oh shit. Nine tailed fox to control I have seen SCP-689.

(MTF turns around)

MTF: OH SHIT HELP!

(Camera turns into static)

Instead of being actually inside the game, they could script a cinematic showing SCP-689 attacking a stray MTF.
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Re: SCP-689?

#35
DrRichieRich wrote:SCP-500, maybe instead of viewing it physically, make it through a video camera. You walk into whatever room and you see a MTF/Guard/Scientist/Class-D in that room through the camera. Here is the dialogue of it.

For example a MTF

MTF: MTF-Nine Tailed Fox to Control

MTF: I am entering SCP-689 chamber. Over

Control: Alright, but do not look at it.

(MTF Accidentally looks at it)

MTF: Oh shit. Nine tailed fox to control I have seen SCP-689.

(MTF turns around)

MTF: OH SHIT HELP!

(Camera turns into static)

Instead of being actually inside the game, they could script a cinematic showing SCP-689 attacking a stray MTF.
Sounds great, but one thing i'm not sure of is if viewing scp-689 through a camera has the same effect as viewing it physically, if it does wouldn't the player be effected?, does anyone else know?.
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Re: SCP-689?

#38
Here is one for the Class-D.

You walk into a room and you see a control that says "Turn on camera" and "Open SCP-689 cell door"

D-8411: Oh finally, I found a place to stay in, *sighs in relief*

D-8411: Hmm, SCP-689.... *clicks button*

*D-8411 smashes button*

D-8411: God dammit! Hey, if anyone is in the camera, can you please open the door?

If player is idle for too long

D-8411: Hello? Can you open the door?

D-8411: HEY! Open the fucking door!

If player is idle for over 2 minutes

D-8411: *Voice turns into a loud scream* GOD FUCKING DAMMIT! LET ME THE HELL IN!

*MTF come in*

MTF: Stray D-class! Take him down!

*MTF Fire at him until he drops to the floor with several bullet holes in his body*

MTF: Mission Control, we have gunned down a stray D-class. Request to disable Camera in Sector 24.

*Camera turns into static*

If the player opens the door
D-8411: Thank you, now what the hell is in here?

*D-8411 proceeds to SCP-689 and touches him, but camera blurs out SCP-689 due to protocol*

D-8411: Wow, man, this great!

*D-8411 turns around and SCP-689 [DATA EXPUNGED] him.

*Camera turns into static*


So, what do you think about the Class-D?
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Re: SCP-689?

#39
DrRichieRich wrote:(MTF Accidentally looks at it)
The Nine-Tailed-Fox is a very highly trained Mobile Task Force squad so I doubt that such accident could happen. I'm sure they have to memorize each of the 2999 SCPs which the foundation currently have.
SCP-500 wrote:Sounds great, but one thing i'm not sure of is if viewing scp-689 through a camera has the same effect as viewing it physically, if it does wouldn't the player be effected?, does anyone else know?.
It practically has the same effect but I suggested a way to see SCP-689 and at the same time to not see it before.
Brunou8 wrote:Sonar goggles! Although the capacity of this appliance may not be enough for the width of the walls of the facility. Perhaps a larger artifact. Consist of something that sends sound waves in all directions to see everything everywhere, objects, people, etc.. The time between each wave would be 1.2 seconds. With this device you would not be seeing SCP-689.
DrRichieRich wrote:Here is one for the Class-D.

-snip-
I like this idea much more than the previous one. The interaction between the player and the NPC is something this game needs.
SCP classified documents
SCP-895 Containment chamber modification
D-9341 memoirs
Old topics of interest