SCP - Board Game

#1
The SCP board game

So I am creating an board game about the SCP Foundation.
Could you guys please give me ideas for fields and of course suggestions for SCP's that could be added in?

Concept:
In concept is that the board game is for 4 players, The first player would be an D-class, the second one SCP-173, the third one SCP-106 and the fourth one SCP-096.
The D-class' objective is to reach the facility exit, the SCP's objective is to prevent the D-class from escaping the facility.
If the D-class escapes, the player of the D-class wins, if one of the SCP's kills the D-class, the SCP that has killed the D-class wins.
Every player would start at an different location(The D-class in an cell block, the SCP's in their containment chambers.
The D-class also will be able to collect items to unlock certain areas of the facility(Like SCP-860-1 for example)

SCP's that will have appearances:
- SCP-173(playable)
- SCP-106(playable)
- SCP-096(playable)
- SCP-860(collectable) and SCP-860-1 as an part of the playing area
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: SCP - Board Game

#2
Be sure that every player has the same chance to win the game. An SCP might be overpowered in contrast to a D-Class. Let every player be a Class-D, the first who escapes wins. That would be better.
General Discussion?... so there once was a Private Discussion! Now tell me, did he ever win any war?... And whothefuck is General Off Topic???

Re: SCP - Board Game

#3
WhatTheBreach wrote:Be sure that every player has the same chance to win the game. An SCP might be overpowered in contrast to a D-Class. Let every player be a Class-D, the first who escapes wins. That would be better.
Then what about SCP-173, 106 and 096 if every player is an Class-D?
Good idea though because if everyone was an Class-D, it would be more fair.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: SCP - Board Game

#4
AveryLP wrote:
WhatTheBreach wrote:Be sure that every player has the same chance to win the game. An SCP might be overpowered in contrast to a D-Class. Let every player be a Class-D, the first who escapes wins. That would be better.
Then what about SCP-173, 106 and 096 if every player is an Class-D?
Good idea though because if everyone was an Class-D, it would be more fair.
Maybe they could have a settled route and the player have to move them a certain distance every round.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: SCP - Board Game

#6
WhatTheBreach wrote:Or it's like pick up a card: SCP-106 takes you to his pocketdimension, you miss your next turn.
Good idea, I already am planning question cards.
You have to try to answer the question three times or you have to take the answer card, perhaps I should make it that you would miss an round AND pick an answer card.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: SCP - Board Game

#7
AveryLP wrote:
WhatTheBreach wrote:Or it's like pick up a card: SCP-106 takes you to his pocketdimension, you miss your next turn.
Good idea, I already am planning question cards.
You have to try to answer the question three times or you have to take the answer card, perhaps I should make it that you would miss an round AND pick an answer card.
Why not make it like Monopoly?
I lost weight just by running up and down the stairs...

Re: SCP - Board Game

#8
++Focus++ wrote:
AveryLP wrote:
WhatTheBreach wrote:Or it's like pick up a card: SCP-106 takes you to his pocketdimension, you miss your next turn.
Good idea, I already am planning question cards.
You have to try to answer the question three times or you have to take the answer card, perhaps I should make it that you would miss an round AND pick an answer card.
Why not make it like Monopoly?
The game field will indeed be similar to Monopoly.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: SCP - Board Game

#9
I might have to copy this board game to play with friends lol. Sound really fun. Maybe no D-Classes and just different personnel types. Like researchers MTFs Agents and the like. All have different advantages and disadvantages that make it a balanced game. Researchers moved less spaces because they're not as fit while MTFs move more. Clearance levels and stuff too.