Thank you for the info.juanjpro wrote:The game does some stuff that only works on the normal MTF model, source code changes are needed.UnknownGlaze wrote:I changed the model of the guards to "Polis" officers. However, when I start up a new game, it MAV's at 5%. My guess is that either bitmap images aren't for use as an npc texture, or the body.jpg and MTFbody.jpg act like 106_diffuse.png (where the model is automatically assigned the texture, unable to be changed).
![Very Happy :D](./images/smilies/biggrin.gif)
Actually, juanjpro, if you have the time, do you think you could help with the coding? .3.