awesome! keep up the great work!juanjpro wrote:Many key features of the game haven't been implemented yet, but in the near future things some events will start working.Skin_ wrote:Just wondering, how playable is the game at the moment? I mean, are the basics needed for gameplay in place or are you working on them?
I've been fiddling with the shaders to fix compilation issues and I added realtime reflections:SpoilerNow the postprocessing shader is also capable of using a texture for fog, so it's easy to implement 106's eyes properly now I could also add some creepy shadows in the background to add to the atmosphere.
Re: Irrlicht Port
#162That is a beautifull image.juanjpro wrote: I've been fiddling with the shaders to fix compilation issues and I added realtime reflections:Spoiler
[youtube]watch?v=Dfb5WWOTWEg[/youtube]
Ignore the sarcastic tone of the clip. I trully mean it
Re: Irrlicht Port
#163Wow. Honestly, forget the Blitz3D multiplayer mod if you haven't already. This looks amazing. It has so much potential to be better than the original.
Sometimes I like to lie in bed and pretend I'm a carrot
like wtf how did you even invent that
-Blu
like wtf how did you even invent that
-Blu
Re: Irrlicht Port
#164Nice work! This really looks like it's coming along really well, and really quickly. Just a question, are you going to release source code for this? Oh, and could you attempt to try to make it in more of a way that can be modded (so-to-speak) without having to compile sourcecode? Maybe load the [external] code files on game startup?
My YouTube account: https://www.youtube.com/user/BoltBarkingatthemoon
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.
Re: Irrlicht Port
#165https://github.com/juanjpro/SCPCBIrrlichtWillWow_mc wrote:Just a question, are you going to release source code for this?
I've been reading some of AngelScript's documentation, I think it could get added after most of the project is done.WillWow_mc wrote:Oh, and could you attempt to try to make it in more of a way that can be modded (so-to-speak) without having to compile sourcecode? Maybe load the [external] code files on game startup?
Now I'll start stabilizing everything so the game doesn't crash every two runs.
Re: Irrlicht Port
#166Spoiler
Last edited by juanjp600 on Thu Dec 18, 2014 12:34 am, edited 1 time in total.
Re: Irrlicht Port
#168this manJuicy wrote:Smo smo smoooke
[youtube]wHwyca7gu7E[/youtube]
i applaud you
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: Irrlicht Port
#169i think the fog just make it worse
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo
- DR.Yonzo
Re: Irrlicht Port
#170What? What does that even mean? I don't think it's fog, it's probably smoke falling from the ceiling due to a broken pipe (thinking about it, a random chance of a pipe being busted and spewing out water/smoke would be a cool detail)yonzo_rikuo wrote:i think the fog just make it worse