Re: Irrlicht Port

#214
Cridone wrote:
Brunou8 wrote:The SCPs from Box of Horrors? I don't think so, juan mentioned that he won't be adding extra stuff.
I remember him saying something about putting it in the port as a seperate download.

That would be cool, but I'm afraid that it will cause more work on Juanjpro, and be completely unnecessary unless you really want to see BoH stuff in this port. I feel it would just cause more stress on him, but i'm probably wrong.

Re: Irrlicht Port

#218
LORD DEATH wrote:Sweet. No more MAVs.
"SCPCBIrrlicht.exe stopped working" could show up instead, if I mess something up.
I just hope that the project turns out alright. Best-case scenario would be a reduced stress on Regalis.
I wonder if that's true, he'd need to learn C++ to make changes himself.
SyphenTV wrote:That would be cool, but I'm afraid that it will cause more work on Juanjpro, and be completely unnecessary unless you really want to see BoH stuff in this port. I feel it would just cause more stress on him, but i'm probably wrong.
You're exaggerating, it's not like the BoH is going to make me give up game development. It will be available separately.

Re: Irrlicht Port

#219
"SCPCBIrrlicht.exe stopped working" could show up instead, if I mess something up.
:| This is understandable. Hopefully we can give you enough feedback to fix the problems. It might be helpful to add a console recorder feature so we can show exactly what happens.
I wonder if that's true, he'd need to learn C++ to make changes himself.
Oops. I didn't consider that. Will this mean that Regalis will be relying on others to do the work?
Also, when you have the port completed, will the download mirrors be updated?
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