I don't know. It could still take a while because I'm also busy with some other things. I'm sure I can try to release an early Alpha soon (I still have some problems with the "friendly" MTF-Unit.SCP-999 wrote:I would like to know when the download will be active because I would like this mod or I will go as crazy as
Re: SCP - Nine Tailed Fox Mod (WIP)
#64What.epicgamer123 wrote:Of the new?
Well you're going to have to learn to be patient then.epicgamer123 wrote:I am impatient that the mod goes out ^^
Re: SCP - Nine Tailed Fox Mod (WIP)
#65Before trying any of this, just take in mind that Blitz3D might not be too cut out for this kind of mod. I'd wait for JuanJPros Irrilict port.PXLSHN wrote:I don't know. It could still take a while because I'm also busy with some other things. I'm sure I can try to release an early Alpha soon (I still have some problems with the "friendly" MTF-Unit.SCP-999 wrote:I would like to know when the download will be active because I would like this mod or I will go as crazy as
I am the man who is bored.
I am the boredman.
I am the boredman.
Re: SCP - Nine Tailed Fox Mod (WIP)
#66Catnipbuddy wrote:Before trying any of this, just take in mind that Blitz3D might not be too cut out for this kind of mod. I'd wait for JuanJPros Irrilict port.PXLSHN wrote:I don't know. It could still take a while because I'm also busy with some other things. I'm sure I can try to release an early Alpha soon (I still have some problems with the "friendly" MTF-Unit.SCP-999 wrote:I would like to know when the download will be active because I would like this mod or I will go as crazy as
If B3D can handle all the shit SCP-CB has in it, I think this mod will be fine.
Re: SCP - Nine Tailed Fox Mod (WIP)
#67I want to use Blitz3D because I'm already knowing it very well. I'm also creating another game in B3D (that's why I still want to use it). If you would put very good looking models in B3D and use FastExtension to make them looking more better, you can get quite some good results.Catnipbuddy wrote:Before trying any of this, just take in mind that Blitz3D might not be too cut out for this kind of mod. I'd wait for JuanJPros Irrilict port.PXLSHN wrote:I don't know. It could still take a while because I'm also busy with some other things. I'm sure I can try to release an early Alpha soon (I still have some problems with the "friendly" MTF-Unit.SCP-999 wrote:I would like to know when the download will be active because I would like this mod or I will go as crazy as
Re: SCP - Nine Tailed Fox Mod (WIP)
#68I have an idea for the crowbar. Using the crowbar on the door of the 860 chamber will just open it. So you will not have to go through the forest.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: SCP - Nine Tailed Fox Mod (WIP)
#69Yeah, I also thought of that (but then I had the idea, I thought it would be to much OP). But I can make the crowbar to be spawning rarely.slender1200 wrote:I have an idea for the crowbar. Using the crowbar on the door of the 860 chamber will just open it. So you will not have to go through the forest.
Re: SCP - Nine Tailed Fox Mod (WIP)
#70First of all.....everyone is copying my message
Second of all when do you think this will come out?
Second of all when do you think this will come out?