Re: The New Suggestions Thread

#691
Kenneth crooker wrote:
CommanderPro100 wrote:
Kenneth crooker wrote:then how about the giant flying demon plane in the pocket dimension trenches?
It does have a sound. I think it's suppose to be a distorted airplane.
I meant like more sounds. Such as an unholy screech or perhaps a low wailing sound.
Seconded. I would love to hear more (and creepier) sounds from that thing.

Re: The New Suggestions Thread

#692
Craziac wrote:Seconded. I would love to hear more (and creepier) sounds from that thing.
I have some good Plane Demon sounds right here! I made this using my voice and some walrus sound files.
https://soundcloud.com/kenneth-crooker- ... sion-plane
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#694
CLgaming wrote:
Kenneth crooker wrote:
Craziac wrote:Seconded. I would love to hear more (and creepier) sounds from that thing.
I have some good Plane Demon sounds right here! I made this using my voice and some walrus sound files.
https://soundcloud.com/kenneth-crooker- ... sion-plane
That's actually really good! I like it :D
Thanks. ;)
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: The New Suggestions Thread

#695
I have a lot of suggestions

SCP Number: SCP-966

SCP Nickname: Sleep Killer

Ingame mechanics: Maybe just stunning the player for a while and then running away

SCP Number: SCP-706

SCP Nickname: Perfect Porcelain Doll

Ingame mechanics: Similar to SCP-035 but this one actually gives you a helpful item or something like that, eventually kills herself(based in the document)

SCP Number: SCP-297

SCP Nickname "Steely Dan"

Ingame mechanics Works as a weapon to either stun or slow down certain scps in others it should be totally useless

SCP Number SCP-127

SCP Nickname The Living Gun

Ingame mechanics Another weapon but only useful with MTF and SCP-173 and SCP-096 to slow them both

SCP Number SCP-166

SCP Nickname Teenage Succubus

Ingame mechanics You can found her walking around the facility but if she is in front of you will lead you to your dead

SCP Number SCP-2006

SCP Nickname Too Spooky

Ingame mechanics will take the shape of any other SCP with the intention of being scary to the player or if he is not seeing you will take the shape of Ro-Man from the 1953 movie Robot Monster

Artistic Work http://scp-wiki.wdfiles.com/local--file ... Ro-Man.jpg

SCP Number SCP-2399

SCP Nickname A Malfunctioning Destroyer

Ingame mechanics just shown through a monitor somewhere

SCP Number SCP-343

SCP Nickname God

Ingame mechanics Just heard or seen in a monitor or if he actually appears either gives good advice on other SCPs or bad or even kill you depending on situation or if you attack him

SCP Number SCP-003

SCP Nickname Biological Motherboard

Ingame mechanics only refered by SCP-079 insulting it

SCP Number SCP-169

SCP Nickname The Leviathan

Ingame mechanics Only shown in a monitor due to its size

I hope any of this in a future version :)
With nothing else to add... Good Bye We'll see very soon

The Master Genius

Re: The New Suggestions Thread

#696
What about adding buttons to the in-game doors without buttons.
If you were to press one of them, it could say that the door doesn't work or something like that.
Oh and when I am talking about doors, maybe small rooms(Like small janitorial closets and storage rooms) could be added for some of these doors.(Like that door in the corner room with no button.)

Another suggestion is to remove these checkpoints which lead to nowhere(With the keypads) because I'm sure the Foundation would find more effective means to confuse escaping SCP's and/or Class-D's.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: The New Suggestions Thread

#697
We need to put some spare rooms that are actually cannon with the games, like rooms labeled 'evacuation shelter' or dormitories for scientists to sleep in.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

Re: The New Suggestions Thread

#698
I have a suggestion:

Inside of SCP-860-1, there should be a regular key that allows you to open the door without having to go inside SCP-860-1 (It is a regular wooden door after all.) However, it should only spawn in a certain spot, and after more than one visit. It should also not be allowed to spawn in Keter difficulty.

(Edited 21st July)

Re: The New Suggestions Thread

#699
Hello everyone! I'm new to the forum but I've been playing the game for about 3 weeks, and I'm in love. I did have some ideas, and maybe my search is broken but it didn't bring up anything.

049: :049: He should indeed have some more screen time, as he is my absolute favorite SCP, and presumably a pretty popular guy.

106: :106: I think he could use some more rooms. I love his pocket dimension and sometimes I'll run across the expansive patch on purpose :P Most of the time, I end up getting the Throne room and the stone pathways, along with the trick room. (Trick room was my first experience with him) I've read there are others, but I haven't experienced them in all the times I've been in there. I don't know if chances of rooms are set to percentages.
I also think that he should be able to grab you halfway out like the Janitor if you haven't gotten far enough away from him. It's simply too easy to evade him.

035: :035: I think an event where you encounter him yourself, (sans the scientist) and have to try to resist (though it would get harder the longer you stayed) the telepathic allure he gives to put him on. From there the game would continue as normal, with you being shot upon exit, likely.
Also, it's my belief that it wouldn't take much to have the option of being a scientist (being my own gender would be pretty cool, I think that would just take a few voice clips but I really don't know anything about making games; forgive me. You almost never see your character and only hear his voice a few times so I think it would be simple. For the scientist I understand you'd have to make another intro, but it would make for new dialogue options, which would be cool.

During the event where the MTF come into the facility, I usually don't realize they've captured 106 (taking away my fun :P ) Or 049 (after I've gone to great pains to release him) and I think to stay true to the capture you have to do, as well as to the Document detailing him, when they are trying to catch him, a screaming should be broadcast over the intercom. I think this would make an amazing jumpscare as well! *Ok, gotta get through here fast and quiet and OMG WHAT?!* Capture of 049 could be heard on the radio with his signature line "My Cure Is Most Effective." coming over one of the MTF's radios with them saying they've detained him.

Ok well that's what I've got for now! I'll :REDACTED: more when I can :EXPUNGED: of it. :)
There is no one like me, Doctor, *Chuckles* -Plague Doctor

My SCP: CB plays and SCP Readings!