Re: Official MLP Mod Thread

#1902
Been walking around with this idea for the mod for a while, not sure if theres any model for it though.

Was thinking, if there was a game model for it on the net somewhere, that you could use a statue of Discord like the one in season 2 episode 1 as the model for 682 at gate B.
When doing the ending at gate B then, you would hear that his physical form had broken out of the facility.
To keep to to the background story of the mod, as written in his notes where it says he was transfered from his body to the computer, he could have organised the containment breach so he could find a way to get back into his body, then with the chaos currently going on at the facility, break free from his stone prison.

How that would work with the 682 when it's added i can post an idea about later.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Official MLP Mod Thread

#1903
Sparks wrote: Was thinking, if there was a game model for it on the net somewhere, that you could use a statue of Discord like the one in season 2 episode 1 as the model for 682 at gate B.
Probably not. Never fear! We haz modelers, your idea shall work.
Sparks wrote: When doing the ending at gate B then, you would hear that his physical form had broken out of the facility.
To keep to to the background story of the mod, as written in his notes where it says he was transfered from his body to the computer, he could have organised the containment breach so he could find a way to get back into his body, then with the chaos currently going on at the facility, break free from his stone prison.
Oh. I see. Works. Up to Commander though.

P.S. Glitch, can you compile EXE with the code I sent you? My Blitz3D got corrupted with my System32 a few days ago when something tried to assassinate my computer. I want to make sure that it is correct, and actually debug it.
Unlike the other thousands of un-tested derpys i posted.
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Re: Official MLP Mod Thread

#1904
Sparks wrote:Been walking around with this idea for the mod for a while, not sure if theres any model for it though.

Was thinking, if there was a game model for it on the net somewhere, that you could use a statue of Discord like the one in season 2 episode 1 as the model for 682 at gate B.
When doing the ending at gate B then, you would hear that his physical form had broken out of the facility.
To keep to to the background story of the mod, as written in his notes where it says he was transfered from his body to the computer, he could have organised the containment breach so he could find a way to get back into his body, then with the chaos currently going on at the facility, break free from his stone prison.

How that would work with the 682 when it's added i can post an idea about later.
In the mod's story, it says that Discord's statue was placed near Gate B, so there wouldn't really be a reason for the player to be able to see his statue at Gate B. Also, the idea of Discord starting the breach is a good one, but given that Discord currently isn't really one of the most important parts of the story, I think it'll be one of the things we could implement later.

Re: Official MLP Mod Thread

#1905
I wonder if I could make a discord model. Not far out of my abilities, he's a tube with some appendages. The head could give me problemes though.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Official MLP Mod Thread

#1907
mrpeanut188 wrote: P.S. Glitch, can you compile EXE with the code I sent you? My Blitz3D got corrupted with my System32 a few days ago when something tried to assassinate my computer. I want to make sure that it is correct, and actually debug it.
Unlike the other thousands of un-tested derpys i posted.
Yes it compiles, not sure how it works ingame though.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Official MLP Mod Thread

#1908
Glitch wrote:
mrpeanut188 wrote: P.S. Glitch, can you compile EXE with the code I sent you? My Blitz3D got corrupted with my System32 a few days ago when something tried to assassinate my computer. I want to make sure that it is correct, and actually debug it.
Unlike the other thousands of un-tested derpys i posted.
Yes it compiles, not sure how it works ingame though.
Tweak the speed. In the code. You can find it under the UpdateEvents function. Find the code, and change the speed.
Heres the doc for the code:

Animate2(ent%, curr#, start%, quit%, speed#, loop=True)

Try changing the bolded one to something higher, dunno if speed is frames or time, I haven't tested.

Also, the frames for Derpy if they need tweaking are:
1-60 Walking
61-72 Dead! (Falling to floor.)
73-80 106 Lure Chair
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