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Low poly SCP-096

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AgentParadox
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Re: Low poly SCP-096

#21 by AgentParadox
When I look at that low-poly model, I imagine that it could either entirely replace the high-poly model, or when 096 gets too far from the player's vision, it uses the low poly model in a Super Mario 64-esque style
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  • Thu Jul 30, 2015 10:27 am
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TheOverseerOfAll
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Re: Low poly SCP-096

#22 by TheOverseerOfAll
this sounds cool. would definitely reduce lag when encountering SCP-096
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  • Wed Aug 05, 2015 8:14 pm
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