Re: SCP-860 implementation list + discussion

#72
juanjpro wrote:
Mirocaine wrote:Edit:
and PLEASE, if there are any mappers out there for SCP:CB, we need a very easy todo simple testing room. Please see my original post on this at the first page of the topic.
http://www.mediafire.com/?rbyj6e0ib32jdv3

Here's a simple one I made in a few minutes, if you need me to give you the coordinates for door placement, tell me and I'll figure them out.

Edit:
Image
I'll send you a peak at the next SCP to be implemented just cause of doing this.

Yes, the door placement coords would be very nice :)
But please ensure that the entrance/exit of the room is Level 1 access, as well as the booth doors being level 4.

Maybe we could add a supply closet in there somewhere?

--On another good note, I got my good PC back today. 8)

Re: SCP-860 implementation list + discussion

#73
Mirocaine wrote:
juanjpro wrote:
Mirocaine wrote:Edit:
and PLEASE, if there are any mappers out there for SCP:CB, we need a very easy todo simple testing room. Please see my original post on this at the first page of the topic.
http://www.mediafire.com/?rbyj6e0ib32jdv3

Here's a simple one I made in a few minutes, if you need me to give you the coordinates for door placement, tell me and I'll figure them out.

Edit:
Image
I'll send you a peak at the next SCP to be implemented just cause of doing this.

Yes, the door placement coords would be very nice :)
But please ensure that the entrance/exit of the room is Level 1 access, as well as the booth doors being level 4.

Maybe we could add a supply closet in there somewhere?

--On another good note, I got my good PC back today. 8)
I have a question Mirocaine, how can I edit rooms? Can I use blender?
SCP classified documents
SCP-895 Containment chamber modification
D-9341 memoirs
Old topics of interest

Re: SCP-860 implementation list + discussion

#75
Mirocaine wrote: --On another good note, I got my good PC back today. 8)
The PC you said that it was broken before? Cool! What are you going to do with your Mac?
This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: SCP-860 implementation list + discussion

#76
Mirocaine wrote:...please ensure that the entrance/exit of the room is Level 1 access, as well as the booth doors being level 4.
http://www.mediafire.com/?a4l5yltg0o7sys4

Here's a modded version of SCP - Containment Breach. The room I shared before has been modified and implemented in the "mod", so you can use the doors ingame.
Mirocaine wrote:Maybe we could add a supply closet in there somewhere?
The are some shelves in the room now, that seems enough to me.
Mirocaine wrote:...the door placement coords would be very nice :)
You can find the door coordinates in the edited source code, but I'll share them here anyway:

Code: Select all

- Single door (the wooden door)
X = -384
Y = 0
Z = 0
- Doors to the "observation booth"
X = 640
Y = 0
Z = (-/+)400
- All doors in the room
Rotation = 0 (this may change depending on how the wooden door is made)
Last edited by juanjp600 on Wed Oct 02, 2013 12:30 am, edited 1 time in total.

Re: SCP-860 implementation list + discussion

#78
juanjpro wrote:
Mirocaine wrote:...please ensure that the entrance/exit of the room is Level 1 access, as well as the booth doors being level 4.
http://www.mediafire.com/?a4l5yltg0o7sys4

Here's a modded version of SCP - Containment Breach. The room I shared before has been modified and implemented in the "mod", so you can use the doors ingame.
Mirocaine wrote:Maybe we could add a supply closet in there somewhere?
The are some shelves in the room now, that seems enough to me.
Mirocaine wrote:...the door placement coords would be very nice :)
You can find the door coordinates in the edited source code, but I'll share them here anyway:

Code: Select all

- Single door (the wooden door)
X = -384
Y = 0
Z = 0
- Doors to the "observation booth"
X = 640
Y = 0
Z = (-/+)400
- All doors in the room
Rotation = 0 (this may change depending on how the wooden door is made)
Thank you so much. That PM is sent btw.

I'll see how I can get this to stick with Monoclebios, we'll hopefully have this done soon now. Only a couple more things to do.. maybe we should have you handling the forest generation system as well. :laugh: