Re: Multiplayer mod?

#91
The animations are working quite finely I see. :)
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Multiplayer mod?

#92
Destructoid wrote:The animations are working quite finely I see. :)
Yep. This looks really interesting, although I think he should use a different idle frame, as their hands are slightly up, and it looks wierd.
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Re: Multiplayer mod?

#95
Due to some sql thingies (exams, homewurks), I need to slow down a bit. Hope next week will be better, im out of home for weekend (at least Friday and Saturday, but I don't think I will be able to work on Sunday then xd). If there is someone who would like to help in developement... That would deafinitely speed up the release date :) The only thing I require is some network apps experience (no matter of language), clean code writing and basic Blitz3d skils :) PM me or just post here :) Thanks :)

Re: Multiplayer mod?

#96
ShadowZ wrote:The only thing I require is some network apps experience (no matter of language), clean code writing and basic Blitz3d skils :) PM me or just post here :) Thanks :)
Only people with coding experience as of now are MonocleBios, InnocentSam, and me.
And the creator of the game Regalis doesn't qualify those above terms:
ShadowZ wrote:clean code writing
Oh, as for me, I recently finished most of the modeling and coding required for my Total Conversion's first release.
Anyways, I do have some Networking experience with 39dll, so I do have experience sending and receiving data.
And me with the Blitz3D manual is unstoppable.
Last edited by mrpeanut188 on Sat Mar 09, 2013 9:22 pm, edited 1 time in total.
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Re: Multiplayer mod?

#97
mrpeanut188 wrote: And me with the Blitz3D manual is unstoppable.
The B3D manual is terribly written and you know it.
I don't really have any network experience and I'm already busy with school/work/other projects, so I'll have to sit this one out. I'd love to see the finished source though.
M-x dingus-mode

Re: Multiplayer mod?

#98
MonocleBios wrote:
mrpeanut188 wrote: And me with the Blitz3D manual is unstoppable.
The B3D manual is terribly written and you know it.
I don't really have any network experience and I'm already busy with school/work/other projects, so I'll have to sit this one out. I'd love to see the finished source though.
Which version of the Blitz3D manual do you have? I use the 1.88 version (but my Blitz3D compiler is the newest) and it's not so bad. In fact, the examples help me out a lot.

And ShadowZ, you needing to slow down really sucks. Multiplayer for SCP:CB, as an unofficial mod, is really cool.

Re: Multiplayer mod?

#99
I'd have alredy finished the mod, if I worked for 24/7 since I started :) Guys, Im not so no-life... Lemme sleep a bit :x

Re: Multiplayer mod?

#100
Oh yes, I forgot to request that multiplayer should be unforgiving and permanent-death is enabled. Although for saving ( later on) the game should check if any hostile s are actively chasing either player, then create a save that when two PC's agree to connect to it, that the save can be loaded and played.

I'm or sure how to implement Euclid difficulty, it just seems to me that KETER perma-death will still keep things serious, scary and force both players to be cautious. (Acting retarded and YOLO'ing things constantly will just result in frustration the. Anyways.)