Well, looking at 096 is a game changing event in which you have no control.SCP-682 wrote:Game-changing events that the player has no control over are a general no. Imagine how it would be if you're working on getting a high-level keycard and it just breaks it, and if thats the only keycard in the map *cough*Mastercard*cough*. All the logic paths for what makes what on what setting, plus all the outcomes, would take up more space than its worth. Unless there was a way around the chance of useless items, which would be time-consuming in-game no matter what, I don't support this idea.
The way it should work, should be like, if it comes out something like the futuristic device that can't be used, then put it on coarse to revert it, this way you can try again. If not, just do a quick save before using the machine.
Remember, most of the game will bend you over and fuck you. This isn't as different as other SCPs.