Re: SCP-096 Stuff

#111
Night wrote:Here are the newer textures, going to send the temporary model/model animations to Regalis now.
Spoiler
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Now that... that is a very great texture experience. ;)

Re: SCP-096 Stuff

#112
I hate to keep demanding stuff, but I still think the panic animation could do with some more variation to make it seem more like Mr Shy is actually going crazy rather than standing there swinging his body about. It would be good to see him clawing at his face, lashing out with his arms, pounding the floor and stumbling about the room in random directions. Also, you could try applying a slight shaking effect on 096's model to make him seem like he's quivering in fear, and his movement should be more snappy and sudden when upset instead of slow and controlled. You want to believe that 096 is like a rabid animal with no idea of what it is doing, almost frightened of itself.
Another idea I had was to make him climb walls to avoid navigating complicated pathways in large rooms. For example, in 106's chamber, he has to get from the top of the room to the bottom by navigating a long winding path which sometimes breaks his pathing and he'll just stand still. To overcome that, he could simply leap off the platform down to you if it's a quicker option, and to get up again, he could quickly climb up the wall and jump onto the platform again. That may also fix bugs were he falls through the ground into inaccessible places below, because he will be able to climb back up and catch you. Think of how frightening that would be if a player thought that they were saved by a bug, only to see 096 crawl out of the darkness again...
ey b0ss, can I habe de pussi plz?

Re: SCP-096 Stuff

#113
@SCP 513
Thanks. :)

@Prune
I find it a little problematic to simulate 096's madness after someone sees his face, especially the actual movement part, as you suggested, to make him move around the room and all; I would also think that I'd have to discuss with Regalis about this in order to actually settle on something. Animating it within itself is quite hard, as you might imagine.

The second idea you suggested, I actually thought about from time to time, and it is a very good idea, emphasizing how badly 096 would want to kill his target. I never actually got around making it though. But I did make a cute picture of 096 climbing a long time ago.
The same problem with this one, I would need to speak with Regalis about it, and just because it would mean 096 could be climbing instead of running (or in this case, standing), it wouldn't mean it can't be buggy or such. Fix one bug and you bring another. :P

I will make these animations though, thanks for suggesting. :D
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#114
Did you have any reference images when you began modeling SCP-096? If so, can you send me them because I am beginning to
model SCP 096 for a short movie I will work on, thanks.

Re: SCP-096 Stuff

#115
No, I actually haven't used any reference pictures for 096. I think that the whole fun part about it was to make what you think he would look like according to the description.
I did run into a problem though, you could argue if it was a 'major' problem or not, but what it was, was the mouth.
The problem being is how he can open his jaw up to 4 times more than what a normal human can, I could go and try to invent a whole system myself, which would probably involve a fairly different skull shape when comparing to a human's one , and I did try to (drawing in a couple of notebooks what could make sense), but eventually I settled down to a more simplistic design.

But there are some references that could help you if you need them, the obvious and most important ones being a human's skeleton structure and muscles (anatomy). Others can be images for what emaciation looks like IRL.

What's really important, in order to create a better representation, is to read all the files about 096 in the SCP wiki, in order to give yourself a better representation of how he looks. There is a certain event, if I remember correctly, that could change quite dramatically the way he looks but would remain for you to interpret, considering how all the previous information you got about him would influence his appearance accordingly.

P.S
My representation of SCP-096, despite saying all I said now, wasn't accurate enough in my opinion, I could really improve and reevaluate what he would look like if I would actually read everything about him carefully and look for some references (by that of course I mean at the beginning of the work, when I just started making the model; now it's pretty useless to try and revamp the model unfortunately).
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#116
Night wrote:No, I actually haven't used any reference pictures for 096. I think that the whole fun part about it was to make what you think he would look like according to the description.
I did run into a problem though, you could argue if it was a 'major' problem or not, but what it was, was the mouth.
The problem being is how he can open his jaw up to 4 times more than what a normal human can, I could go and try to invent a whole system myself, which would probably involve a fairly different skull shape when comparing to a human's one , and I did try to (drawing in a couple of notebooks what could make sense), but eventually I settled down to a more simplistic design.

But there are some references that could help you if you need them, the obvious and most important ones being a human's skeleton structure and muscles (anatomy). Others can be images for what emaciation looks like IRL.

What's really important, in order to create a better representation, is to read all the files about 096 in the SCP wiki, in order to give yourself a better representation of how he looks. There is a certain event, if I remember correctly, that could change quite dramatically the way he looks but would remain for you to interpret, considering how all the previous information you got about him would influence his appearance accordingly.

P.S
My representation of SCP-096, despite saying all I said now, wasn't accurate enough in my opinion, I could really improve and reevaluate what he would look like if I would actually read everything about him carefully and look for some references (by that of course I mean at the beginning of the work, when I just started making the model; now it's pretty useless to try and revamp the model unfortunately).
Thanks for this info, time to start!

Re: SCP-096 Stuff

#117
Night wrote:...I did run into a problem though, you could argue if it was a 'major' problem or not, but what it was, was the mouth.
The problem being is how he can open his jaw up to 4 times more than what a normal human can...
I know this to be true, in my mind his cheeks would have to be torn and his jaw would likely be dislocated, keeping with the whole "human" thing anyway. I'm pretty sure I posted this before, it's a quick sketch I did:



On another note, just out of curiosity, have you and Regalis discussed maybe making 096 to scale? I'd love to see an almost 8 foot tall 096 screaming down the hallways after me. Thing is I'm not sure the doors are tall or wide enough.

P.S.

- Ignore his fat arms and tiny hands they were a mistake. And he would of course have lips the pic was just of what's under the skin.

Re: SCP-096 Stuff

#118
Well, I like the current "torn" look... but on the other hand there is nothing speaking against his jaw looking "human".
Let us be realistic here. If we go by the things 096 does in the game, he devours your entire body but his stomach etc. all remains the same.
(Not saying that is what the actual creator of him had in mind, just going by what I saw and put together myself)

His skin COULD be able to overstretch. But seriously, who cares. His jaw looking torn is actually the best and creepiest solution you could come up with.
Just goes to show how little 096 cares about physical injury. Although one could debate that maybe his jaw/cheeks would heal after calming down, but nothing about his healing factor is known.

I'd just stick with the current look. But yes, 096 is definitely too small. He should be towering over anyone. Did anyone notice that 173 is actually a little taller? I don't think that's quite right.
But adjusting the NPC size is an easy fix. Although the clipping issues are apparent. I tried it 2 days ago, and my Bro just clipped through walls and doors without a care in the world :D
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: SCP-096 Stuff

#119
@Ruins72
Ah, I wouldn't be surprised to find out more people who read SCP 096's article, and tried to theorize how his jaw opens.

I tried to go for a more realistic approach at first, for example; making his mandible longer, and thus the back of his skull longer, or another example, making his mandible higher, which, would cause pretty much the whole face to appear longer and would probably, if it could even exist in reality, have different muscles to the ones in human's jaws.
But as I said in my previous post, I eventually dropped it. I guess that I just found it hard to create something that could work in real life and still have the properties I wanted/imagined 096 to have.

Oh yeah, speaking of 096's height problem (which I noticed long ago to be honest), I sent Regalis a PM regarding the very thing a week back, attached with a sketch I made about 6 months ago, but never bothered to show until now (I imagine that I didn't post it because of the terrible writing; that I probably wrote with a mouse :oops: ).
Here it is anyway, enjoy the poor writing:
Spoiler
Image

@Serimah
Well, do consider that he is not fed, not on a "regular basis" at least, if you catch what I am saying. I mean really, how many opportunities could he have to eat so much meat that he would actually gain weight (unless you meant something completely different, in which case excuse me).

I agree with you, I actually wanted the skin between his jaw to be more overstretched, but my knowledge of 3D modelling back then prohibited me from doing what I had in my mind unfortunately.

Well, I already mentioned 096's height, so concerning the clipping issues. I obviously can't do much to prevent this, but it could be fixed with coding, it would require something to do with the vertex groups in my model (*cough* that don't exist *cough*) in relation to the walls or what not, I would imagine. My programming knowledge is close to nothing, so don't take my word for it. :laugh:
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: SCP-096 Stuff

#120
You misunderstood the whole "feeding/eating" part there xD
He wouldn't really get "fat" after devouring MTF or such... but where does the meat and all those bones go? His tummy is still rather flat.
(As a woman I'm envious... wish I could eat a whole pig and not gain a pound!)

I like the scetch of 096's true height compared to the Player/MTF. Although I fear that Regalis will have some severe issues.. seeing as 096 would hit his head against nearly any door.
UNLESS of course 096 were to walk on all fours like the one from my signature.
Honestly, his jaw being ripped open gives off a much more... threatening feel rather than some overstretched skin as it might just look odd.

And... Night... seriously... what is UP with 096's "PIMP" animation xD I could not stop laughing when I saw it in the newest version.
I love you for it though, I really do xD
My Youtube Account: http://www.youtube.com/user/TheSerimah
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