Re: Offical Stance on Firearms ingame.

#71
Destructoid wrote:If we get an armory room, the walls should be stacked with all sorts of guns and there should be a note saying:

"Attention all personnel, all of the firearms have been converted to an ID locked state. A reader in the gun's handle will read the RFID chip implanted in authorized persons hands. Non-authorized persons cannot use firearms.
This. This right here. Perfect. Honestly, your suggestion combined with my suggestion (or even either one separately) pretty much solves the entire gun debate.

Re: Offical Stance on Firearms ingame.

#72
Destructoid wrote:If we get an armory room, the walls should be stacked with all sorts of guns and there should be a note saying:

"Attention all personnel, all of the firearms have been converted to an ID locked state. A reader in the gun's handle will read the RFID chip implanted in authorized persons hands. Non-authorized persons cannot use firearms.
Yus!

Re: Offical Stance on Firearms ingame.

#73
Well don't forget that the DNA encoded guns was an idea I advocated way earlier on in this gun debate, and I kind of don't want to continually repeat myself but I will say that I do continue to support the DNA encoded idea.

The armory idea is a good idea as well, I would also suggest that one of the Guards mentions the DNA encoding to the player in passing prior the the breach.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Offical Stance on Firearms ingame.

#74
Steelpoint wrote:Well don't forget that the DNA encoded guns was an idea I advocated way earlier on in this gun debate, and I kind of don't want to continually repeat myself but I will say that I do continue to support the DNA encoded idea.

The armory idea is a good idea as well, I would also suggest that one of the Guards mentions the DNA encoding to the player in passing prior the the breach.
I agree with your statements.

Re: Offical Stance on Firearms ingame.

#75
Steelpoint wrote:Well don't forget that the DNA encoded guns was an idea I advocated way earlier on in this gun debate, and I kind of don't want to continually repeat myself but I will say that I do continue to support the DNA encoded idea.

The armory idea is a good idea as well, I would also suggest that one of the Guards mentions the DNA encoding to the player in passing prior the the breach.
Yes, I know, and I mentioned that it had been brought up before. But I don't think anyone's thought of a non-forced way to make that apparent in the game yet, hence my idea.

Re: Offical Stance on Firearms ingame.

#76
People who are saying that guns in the game would "Ruin the Atmosphere" are just......I don't want to be mean.
How would it? It's not like it would change anything. Yea sure, shoot at 173. See how much that helped the Guard in the beginning?
It wouldn't help against anything...Except the MTF...And they're so buggy that you just want some way to make them fuck off.
My name is John...Yes you can call me that...Yes it's a bland name, but it gets the job done.
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I Warhammer 40K harder than you.

Re: Offical Stance on Firearms ingame.

#77
That one guy wrote:People who are saying that guns in the game would "Ruin the Atmosphere" are just......I don't want to be mean.
How would it? It's not like it would change anything. Yea sure, shoot at 173. See how much that helped the Guard in the beginning?
It wouldn't help against anything...Except the MTF...And they're so buggy that you just want some way to make them fuck off.
Approved.

Re: Offical Stance on Firearms ingame.

#79
BJFowLer wrote:As long as they're done right, I have no issue with them. If they're OP or just plain dumb they should not be in any horror game.
Yes.

My final vote: No weapons. Only survival without firearms.