Re: Multiplayer mod?

#11
SCP 513 wrote: We already disscussed this before:

No official co-op and multiplayer....
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I hope you do realize this is in the modding section, where people are free to modify and post any CB mods. Never once was stated that this was a suggestion for the official game.
It slep time bunner.

Re: Multiplayer mod?

#12
I think have an idea. What you think about selecting randomly one of the players as the test subject, that will go to the 173 chamber and all that stuff, and the other will remain on his cell, until the breach is produced, when the door will be open suddenly (maybe because of 079?). Then you have two (or more) players on the same map, but acting independenlty, so it keeps the scary thing of being alone, but gives the posibility of finding your mate (remember the door that gives you access to the "jail" remains closed when the breach starts, so he must find other way of finding you). Have you thought about making MTF players?

Re: Multiplayer mod?

#13
This is a mod, and some ppl wanted multiplayer ;)

Read some of my earlier posts :D

Anyway, Player sync is ready and running, Clients and host can see each other as Class-D model (No anims, yet). Also the yaw is sent, so you can see player rotation. I need to add some smoothing now, becouse now the models just teleport. I gonna use frame-time-based translations with proportions to smooth movement, with high ping the other players will be just late-moving (long reaction time), with lags (jitter), it gonna look like teleporting/slow motion moving player :D Quite like in modern fps games...

Screenshots soon!

Re: Multiplayer mod?

#15
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Tada, first screenshot :) This is just a fast PrtSc, Im quite busy so nothing more for now :) Player syncing, rotation and position is visible. Simple prediction system is working, need to add some normalization (players 'jump' a bit)...

About the screenshot:
One player (the host), has brighter lights, becouse he had intro sequence enabled, and since the client doesn't handle events yet, he has lights off, cuz it's like this by default ;)

@Frozenbrack - I like your ideas, but a lot of work is needed to do this. Anyway, only host is now able to play, clients are not updating npcs, doors, events, mtf... Soon, the game will be playable in minimal stage - Both players spawn in same room (Or separate rooms, but close to each other), both doors open in same time, one is taken to 173, and the rest should follow, if they want to play ;) When I finish this, I gonna think about adding some "plot".

Two questions to more experienced blitz coders -
1) Can I rotate the head of Class-D model only (Without moving body)? 173 head is rotating, but I don't know how to do this...
2) How can I check if Entity is in view of other Player, having position, yaw and pitch of his camera? Should I create new cam and then check EntityInView? Or is there any easier way?

Re: Multiplayer mod?

#18
Just some info, the Class-D model file is chock full of animations ranging from walking, running, climbing, jumping and loading a gun.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Multiplayer mod?

#19
Yeah, I checked some of them ;) But It's a lot ow work ^^,

For now, check this out :)
[youtube]jbqaE-3xkI8[/youtube]

Watch on youtube, make sure adnotations are on :)