Multiplayer is multiplayer.SCP 513 wrote:Pfft,the player is static, not arms moving just like Placeholders FTWShadowZ wrote:Snip
Re: Multiplayer mod?
#22Umm, okai...........InnocentSam wrote:Multiplayer is multiplayer.SCP 513 wrote:Pfft,the player is static, not arms moving just like Placeholders FTWShadowZ wrote:Snip
Re: Multiplayer mod?
#23Meaning the mere fact he has network communication between two instances of the game should be good enough.SCP 513 wrote:Umm, okai...........InnocentSam wrote:Multiplayer is multiplayer.SCP 513 wrote: Pfft,the player is static, not arms moving just like Placeholders FTW
Re: Multiplayer mod?
#24This is looking quite nice, I really like what you've done so far. The D-Class noclipping around made me chuckle a bit.
It slep time bunner.
Re: Multiplayer mod?
#25Haha!Omniary wrote:This is looking quite nice, I really like what you've done so far. The D-Class noclipping around made me chuckle a bit.
Re: Multiplayer mod?
#26@SCP 513
You don't even know how much work is it. I work few days only... If you don't like the mod just gtfo and don't comment. Did you know how hard is it to make even that small thing? Do something like that yourself, then we can talk. Anyway, the most changes are invisible, becouse they are code structural changes, adding new packets now won't be a problem. This is just a quick look for player position sending, to prove you that I really do something. Give me some time, don't expect I finish everything in 5 days, with animations, additional plot, without bugs. I hope you really know what are you hating, if no, do a simple chat in any language. Then comment again
For now, I gonna leave player anims, and proceed to Entities sending, then I will add animations for everything... Mod is in heavy developement, I gonna post some vids after something is really visible.
You don't even know how much work is it. I work few days only... If you don't like the mod just gtfo and don't comment. Did you know how hard is it to make even that small thing? Do something like that yourself, then we can talk. Anyway, the most changes are invisible, becouse they are code structural changes, adding new packets now won't be a problem. This is just a quick look for player position sending, to prove you that I really do something. Give me some time, don't expect I finish everything in 5 days, with animations, additional plot, without bugs. I hope you really know what are you hating, if no, do a simple chat in any language. Then comment again
For now, I gonna leave player anims, and proceed to Entities sending, then I will add animations for everything... Mod is in heavy developement, I gonna post some vids after something is really visible.
Re: Multiplayer mod?
#27Impressive work so far, gonna be nice to see the result when it's finished, and don't use your time on the haters, they always hate things without giving it a chance first.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Re: Multiplayer mod?
#28Calm down, im not that angry or annoying. Im just showing respect. I just like your MP mods and that's it. Why are you angry? It doesn't mean cuz i cant comment stupido things.ShadowZ wrote:@SCP 513
You don't even know how much work is it. I work few days only... If you don't like the mod just gtfo and don't comment. Did you know how hard is it to make even that small thing? Do something like that yourself, then we can talk. Anyway, the most changes are invisible, becouse they are code structural changes, adding new packets now won't be a problem. This is just a quick look for player position sending, to prove you that I really do something. Give me some time, don't expect I finish everything in 5 days, with animations, additional plot, without bugs. I hope you really know what are you hating, if no, do a simple chat in any language. Then comment again
For now, I gonna leave player anims, and proceed to Entities sending, then I will add animations for everything... Mod is in heavy developement, I gonna post some vids after something is really visible.
Re: Multiplayer mod?
#29(Sarcasm detected)SCP 513 wrote:Sexy and smacking.... This looks great
Showing respectSCP 513 wrote:Pfft, the player is static, not arms moving just like Placeholders FTW
Im not angry, I got used to "hate", becouse most things I do are just invisible for ppl who aren't into programming...
I updated to 6.6, becouse I started modding from 6.2 (Biggest fail eve, I had 2 folders with source and just realised that I copied the wrong one...), using FileDiff... It took me whole day ;x
Tomorrow event sync, and when I finish this, the mod will become so-so playable
Re: Multiplayer mod?
#30Unfortunately, Blitz3D does NOT allow animation blending. However, I want to have this in my CB mod. Splice the head from the Class-D model, and have it drawn rotated.ShadowZ wrote: Two questions to more experienced blitz coders -
1) Can I rotate the head of Class-D model only (Without moving body)? 173 head is rotating, but I don't know how to do this...
However, you an just turn the model with a walking animation, it should look "ok".
This is already implemented into the game to check if 173 is in the camera. Search around for it, it should be under the Main Loop if I'm not mistaken.ShadowZ wrote: 2) How can I check if Entity is in view of other Player, having position, yaw and pitch of his camera? Should I create new cam and then check EntityInView? Or is there any easier way?
Anyways, if you want more experienced coders for help, look to MonocleBios for coding, and InnocentSam for anything else, he is the first to create an actual mod, with both his 005 and 008 mods. He is also the one who figured out how to create rooms that look like vanilla Containment Breach. Shoot Monocle a PM, he should be happy to help.