Re: A Longtext of Ideas

#42
*spoiler* How about a 990 scene at the end? Maybe when Chaos talks to/ captures you, the screen could go black, and you hear a thud (someone knocking out our poor D-9341). Then you wake up in a peaceful area, like the suggested park and with 990 somewhere (a bench like the suggested idea). His dialogue could go something like this...
990 : And so ends the second chapter of your life, much better than the first I think.
D-9341 could say something or just remain silent.
990 : You have been dealt a bad hand, but you...persevere. Sadly, I must tell you that it will only get worse. However, I look forward to seeing how you deal with theses upcoming...challenges.
D-9341 : Challenges? What do you mean challenges, what the hell are you?
990 : As much as I'd love to chat, you really must be going. Go...start the next chapter of your life! (The screen starts to fade black) I'm curios to see if it's your last.
After that you hear the voice a chaos member.
Chaos dude : Look, he's waking up!
Then the credits roll, or the end game screen appears.

Re: A Longtext of Ideas

#44
TheVolgun wrote:I know none of the scripts are final, but I decided to make another test - messing around with methods to make it sound more dream like.

http://snd.sc/ZUttvQ

I thought I'd share it - who knows, maybe it'll do some good.
Popuphater wrote:
TheVolgun wrote:http://snd.sc/ZZrPFb
WOW! Great job, Volgun!
...I take a bit of pride in writing that. :p
But a really great voice over. Just love the eeriness.
Thanks - i really liked what you wrote.
WOW! Same things I said before, except this is even better. :D Keep up with the good voice!

Re: A Longtext of Ideas

#48
I'll stop pitching in dialogue ideas for now, but how would the actual intro be? What I'd like is a conversation with a blurry image of 990 standing in the rain with an umbrella, and don't forget to keep the actual talk concise (30-45 sec max). Then transition to an alarm clock sound effect until D-9341 wakes up in his cell.
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: A Longtext of Ideas

#49
SCP 513 wrote:
TheVolgun wrote:I know none of the scripts are final, but I decided to make another test - messing around with methods to make it sound more dream like.

http://snd.sc/ZUttvQ

I thought I'd share it - who knows, maybe it'll do some good.
Very great job, Volgun. The dialogue should be this enough long.

I agree with Juicy's post.
Fair enough - i've uploaded another one with the effects toned down.
http://snd.sc/12jEHrj

scpharrisee wrote:I liked the old one better, simply because of conciseness! The intro needs to transition to the game as soon as possible.
I disagree - the intro is skippable. If the players would like into the game as soon as possible all they need to do is skip it.

Regards,
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Re: A Longtext of Ideas

#50
I agree, but this doesn't necessarily mean a lengthy intro would be a good one. I for one find a short, concise intro the most mysterious, rather than a dragged out one. But I like the ideas thrown around so far!
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
Image