Re: Call for a new game engine

#52
InnocentSam wrote:Yes, I usually use XP SP3 to fix MAV but I've found 2000 works in other cases.

Also, a solution to some random crashes that aren't MAV but still suck is to disable all other monitors if you have any.
Yeah.
The Red Menace

Re: Call for a new game engine

#54
Ltn Vasquez wrote:
MonocleBios wrote:There is absolutely nothing stopping anyone making a port right now
We don't have the knowledge. That is what is stopping us. so we make a request. Mind you, I'm not begging or such. Leave that to anybody else, I just agree on the idea of a new engine.
I don't have the knowledge either. Blitz3D is pretty much the only engine/language I know well enough to make a game with it (knowing the basics of C++/C#/java isn't really enough to code something like SCPCB).
MonocleBios wrote:Regalis shouldn't have any incentive to port the game because it will murder any current development schedule he has. The only way I ever see a port being made is if someone else makes it (answer42 and risingstar64), even then, it takes months to get anything remotely close to the original. Personally, I'm indifferent to what engine Reg uses, I'm still able to work in the current one without too many repercussions. Sure I may have some issues with the language in question, but as Sam said, any decent programmer can still work with it and maintain good results. I can't say anything for the modellers, for all I know the engine may be nightmarish for them. But of course, everyone here seems to think that they are entitled to a 'superior engine' without really thinking about how fucking time consuming the transition period is. Don't get me wrong, it's perfectly okay to think about how the game would run on a more sophisticated engine, but asking the guy who has done so much work to just port it because 'it looks better' is downright ignorant. You want a better engine? Then write the goddamn game on a better engine, rather than bitching at Reg to do it for your lazy ass.
This.

Many of you don't seem to realize how much work it would take to change the engine. I don't know if a year would be enough for me to do the port, even if I used something as easy to learn as Unity, and didn't have things like school and work to worry about. There's also the thing that I've been making SCPCB just for fun, I'm not making any money with it. Going through something as tedious as rewriting the entire game isn't really my idea of fun.

I do understand that I have to move away from Blitz3D at some point, but that's going to be with some other project than SCPCB. I've already spent so much time on it that I'm not starting everything from pretty much scratch again.

...But as MonocleBios said, the game is open source and the license allows anyone to modify and redistribute it. You don't even need my permission to port it to another engine. I'd be glad to see a well-made port, and hopefully Answer42's C++ conversion will become one eventually.

Re: Call for a new game engine

#55
[quote="Regalis"
Spoiler
]
Ltn Vasquez wrote:
MonocleBios wrote:There is absolutely nothing stopping anyone making a port right now
We don't have the knowledge. That is what is stopping us. so we make a request. Mind you, I'm not begging or such. Leave that to anybody else, I just agree on the idea of a new engine.
I don't have the knowledge either. Blitz3D is pretty much the only engine/language I know well enough to make a game with it (knowing the basics of C++/C#/java isn't really enough to code something like SCPCB).
MonocleBios wrote:Regalis shouldn't have any incentive to port the game because it will murder any current development schedule he has. The only way I ever see a port being made is if someone else makes it (answer42 and risingstar64), even then, it takes months to get anything remotely close to the original. Personally, I'm indifferent to what engine Reg uses, I'm still able to work in the current one without too many repercussions. Sure I may have some issues with the language in question, but as Sam said, any decent programmer can still work with it and maintain good results. I can't say anything for the modellers, for all I know the engine may be nightmarish for them. But of course, everyone here seems to think that they are entitled to a 'superior engine' without really thinking about how fucking time consuming the transition period is. Don't get me wrong, it's perfectly okay to think about how the game would run on a more sophisticated engine, but asking the guy who has done so much work to just put it because 'it looks better' is downright ignorant. You want a better engine? Then write the goddamn game on a better engine, rather than bitching at Reg to do it for your lazy ass.
Spoiler
This.

Many of you don't seem to realize how much work it would take to change the engine. I don't know if a year would be enough for me to do the port, even if I used something as easy to learn as Unity, and didn't have things like school and work to worry about. There's also the thing that I've been making SCPCB just for fun, I'm not making any money with it. Going through something as tedious as rewriting the entire game isn't really my idea of fun.

I do understand that I have to move away from Blitz3D at some point, but that's going to be with some other project than SCPCB. I've already spent so much time on it that I'm not starting everything from pretty much scratch again.

...But as MonocleBios said, the game is open source and the license allows anyone to modify and redistribute it. You don't even need my permission to port it to another engine. I'd be glad to see a well-made port, and hopefully Answer42's C++ conversion will become one eventually
.[/quote]

Ya, um please don't ever change engines for the games you make, I feel the rustic feel adds a bit more (read a frak ton more) fear factor. I don't quite understand why, it just that. I am guessing it leaves a great deal more up to the players Imagination.

and besides, Switching this Game t6o a new Engibne mid streem is pretty much what i consider a class A bad idea. You'd be better off gettin SCP-175 to do the coding.

switching engines is not only time consuming, but diffrent codes don't always work unamounausly. Bugs are never fun, and they are worse when codes need to be updated or even rehauled.

Re: Call for a new game engine

#56
Regalis, it really is you! Even if you were not necessarily gone, I would like to officially welcome you back :)
I can understand why you would not want to switch engines after having already made so much of Containment Breach in Blitz3D. Whatever you decide, I look forward to assisting with the game in whatever way I can now that you've returned. I hope you have come back with some new model requests ;)
Also, now that my school year has just about ended, I finally have time to take a look at BlitzMax. If there is any code you would like written or assistance with, I'd be glad to help with that to.

Re: Call for a new game engine

#58
That Same Anon wrote:SCP: Containment breach in 2020:
Lifelike graphics
3d virtual reality
170+ new items
991 new SCPs
and most of all....


HAND MODELS



#420jletsmeseethefuture
I like the way you think, but do not hash tag or I will exile you to a Siberian gulag.
The Red Menace

Re: Call for a new game engine

#60
That Same Anon wrote:
The Red Menace wrote: I like the way you think, but do not hash tag or I will exile you to a Siberian gulag.
Image
D:< YOU DARE DEFY MY GULAG SENDING POWERS?
The Red Menace
cron