Re: SCP-294 liquids

#62
Glitch wrote:I don't think 714 would have any effects on the drinks as the ring only blocks mental cognito hazards.
Ah, good catch. I should've actually checked its article instead of just going by its in-game effects... Gotta avoid shortcuts like that from now on.

Since it also dulls mental awareness, it would nullify the cup of doubt but not encourage logical responses. Should I put revised CODEs in this post, or just edit the original?

Re: SCP-294 liquids

#64
Here's an idea I had:

[Bravery]
color=255,200,15
alpha=0.5
message=You suddenly feel like you could take on the world!
glow=true
sound=SFX\294\slurp.ogg
dispensesound=SFX\294\dispense3.ogg

Please suggest a better message if you have one. Also, do you guys think it would be interesting if that for something like a few minutes after drinking this, only when SCP-173 is visible, the blink meter's drain speed slows down slightly, so that you can look at it longer?

(I think this idea has been taken already XD)
Image
So does my mouth at dinner time.

Re: SCP-294 liquids

#65
Glitch wrote:
FireFox wrote:1:1 could give an Empty Cup and putting that back in on 1:1 would give a Cup of Water.
1:1 would probably pick another random drink out of the .ini file.
Fine would strengthen the effects of a drink put in, so It's effect duration would last twice as long or something.
Very fine...no idea, It's hard to make an anomalous drink more anomalous.
I was thinking Rough/Coarse destroy it and whatnot
1:1 like you said, replaces it with a random drink.
Fine gives you the best drink you've ever had
Very Fine gives you the perfect drink which, as in the original 294 page, causes you to kill yourself.

Thoughts, anyone?

Re: SCP-294 liquids

#66
garbo wrote:Let's have some fun jejeje

Code: Select all

[Wood]
;color = 170, 135, 88
;alpha = 1.0
;glow = false
;sound = SFX\Cough1.ogg
;dispensesound = SFX\294\dispense3.ogg
;lethal = false
;vomit=true
;message = I'm going to throw up! It's chipped wood
;damage = 1
;stomach ache = true

[Charizard]
;color = 210, 70, 46
;alpha = 1.0
;glow = true
;sound =SFX\294\burn.ogg
;dispensesound =SFX\294\dispense3.ogg
;lethal = true
;death message = Wow! The ass of this dead guy is on fire!
;blur = 5
;message = It tastes like... Argh! OH SHIT! MY ASS IS ON FIRE!

[Call of Duty|CoD|cod]
;color = 0,0,0
;alpha = 1.0
;glow = false
;sound = SFX\294\slurp.ogg
;dispensesound =SFX\294\Dispense3.ogg
;lethal = false
;message = This is the WORST thing I've ever drunk. It tastes like shit!

[Wi-fi]
;color = 255, 255, 255
;alpha = 0.0
;glow = true
;sound = SFX\294\slurp.ogg
;dispensesound = SFX\294\dispense3.ogg 
;lethal = false
;message = Aaaah. I can't live without it

[Electricity]
;color = 255, 255, 255
;alpha = 0.0
;glow = true
;sound = SFX\teslapowerup.ogg
;dispensesound = SFX\294\dispense2.ogg 
;lethal = true
;death message = I DUNNO :( PLEASE HELP
;explosion = true
Edit:
Another one more

Code: Select all

[Amnesia]
;color = 255, 255, 255
;alpha = 0.0
;glow = true
;sound =SFX\294\slurp.ogg
;dispensesound =SFX\294\dispense2.ogg
;lethal = false
;blur = 10
;message = Daniel, is that you? What are you doing?
I'm dying of laughter thanks to that last one! LOL. :laugh:
Herp derp derp~

Re: SCP-294 liquids

#70
So I was thinking about 294 and its functionality, and I still feel that we should be able to expand upon it. A good way in my opinion would be to watch LP's, and possibly create any requests that gave an 'out of range' message. For example, I'm pretty sure I saw someone input 'juice' and didn't get anything. I'm also considering opening a second thread when this one gets too big.
It slep time bunner.