Re: Improved intro
#212I'm just nitpicking, but I couldn't understand a word of that due to the grammar... no offense.InTheNight wrote:D-1: There is anybody??
D-2: Yes has I there.
D-3: Has There too.
D-4: I too.
D-1: whore I like not hi, I am to border in a whore of cell, and you?
D-2: Similar.
D-3: Too.
D-4: Similar.
D-3: I like not how he treats us, these people there.
D-2: needs that you makes for you for it, his is going to be as his during 1 month.
D-3: I know, after he are going to free us?
D-2: You is on the West or what? They are timely you even by saying: " We are scientists and experienced on things and everything " and you made an agreement by which that if you worked during a month here, he will make you go out and they will clean you your police record!
D-3: Yeah...
D-4: You know the story??
D-3: The history story of what?
D-4: The history of my cock, héhéhéhé!!!
D-2: Asshole...
D-1: It was rotted!
D-3: Go, tell us another story!
D-1: No!!
D-2: No!!
Guard: Shut up, I want of the silence!
Here is a discussion when D-9341 wakes up in its cell...
Re: Improved intro
#213Sorry InTheNight, but that made little to no sense to me as well... also, I think that kind of convo would be ill-placed ingame. 
Re: Improved intro
#214You should make some of the cutscenes in the middle of the intreo like more class ds being escorted to scps or your accuainteces in 173, and maybe a class d being shot.
You should add rpg style interactive cutscene like in skyrim with other survivors and you should be able to escape with them by your side.
You should also make a new chamber for 173 or change some stuff (its fine how it is i just think you should put more stuff in.
There also should be random cutscenes throughout the game like a class d or mtf being chased by 096 or 106.
You should have random walls or buildings collapse into the hallways and you have to jump over them (also add a jump featrue)
There should also be some outside areas or skyroofs where you can see helicopters flying overhead maybe shooting something and crashing.
The class d you play as should randomly say things like if you enter a new room he says something like "I dont like the look of this" or if theres a sound he says "what the hell was that"
You should add a gate c ending where you confront the leader of the foundation and have the option to get on a helicopter to help take down scp 682 or get shot.
SCP 106s facde should randomly pop up every 5 minutes or so
Please add more easter eggs
Add more creepy rooms and hallways with creepy sounds and screaming.
Audio you should add: Randomly have people calling for help on a phone, Randomly People screaming, Crying, Running, dying etc, Romdomly have the scps make noises like 096 screaming in the room next to you and have poeple running and screaming and shooting etc.
You should add a helpfuil scp that accompanies you throughout the facility and gives you helpful tips.
You should change the look of the launcher and main menu (im not saying they are bat, they are fine i mean make them look more creepy and rearrange the options
like this: http://gyazo.com/22d4e6a8fa407efe116117e990f886a8
Finally you should add a bunch of new rooms with cutscenes and scps, as well as the ones you have added so far such as SCP-005 (The Skeleton Key), SCP-005, SCP-038
SCP-303, SCP-058, SCP-027, SCP-903, SCP-060, SCP-993, SCP-1867, SCP-963, SCP-212, SCP-965, SCP-1027 SCP-053, SCP-280, SCP-457, SCP-15, SCP-1518, SCP-198, SCP-409, SCP-472, SCP-52, SCP-1413, SCP-131, SCP-811,SCP-217.
I hope you add some of these features in v1.0 or in the future, if not its ok,
And one question, will v1,o be released in july? and maybe upload a sneek peek video or something
Thank You
Cant wait for v1.0
You should add rpg style interactive cutscene like in skyrim with other survivors and you should be able to escape with them by your side.
You should also make a new chamber for 173 or change some stuff (its fine how it is i just think you should put more stuff in.
There also should be random cutscenes throughout the game like a class d or mtf being chased by 096 or 106.
You should have random walls or buildings collapse into the hallways and you have to jump over them (also add a jump featrue)
There should also be some outside areas or skyroofs where you can see helicopters flying overhead maybe shooting something and crashing.
The class d you play as should randomly say things like if you enter a new room he says something like "I dont like the look of this" or if theres a sound he says "what the hell was that"
You should add a gate c ending where you confront the leader of the foundation and have the option to get on a helicopter to help take down scp 682 or get shot.
SCP 106s facde should randomly pop up every 5 minutes or so
Please add more easter eggs
Add more creepy rooms and hallways with creepy sounds and screaming.
Audio you should add: Randomly have people calling for help on a phone, Randomly People screaming, Crying, Running, dying etc, Romdomly have the scps make noises like 096 screaming in the room next to you and have poeple running and screaming and shooting etc.
You should add a helpfuil scp that accompanies you throughout the facility and gives you helpful tips.
You should change the look of the launcher and main menu (im not saying they are bat, they are fine i mean make them look more creepy and rearrange the options
like this: http://gyazo.com/22d4e6a8fa407efe116117e990f886a8
Finally you should add a bunch of new rooms with cutscenes and scps, as well as the ones you have added so far such as SCP-005 (The Skeleton Key), SCP-005, SCP-038
SCP-303, SCP-058, SCP-027, SCP-903, SCP-060, SCP-993, SCP-1867, SCP-963, SCP-212, SCP-965, SCP-1027 SCP-053, SCP-280, SCP-457, SCP-15, SCP-1518, SCP-198, SCP-409, SCP-472, SCP-52, SCP-1413, SCP-131, SCP-811,SCP-217.
I hope you add some of these features in v1.0 or in the future, if not its ok,
And one question, will v1,o be released in july? and maybe upload a sneek peek video or something
Thank You
Cant wait for v1.0
Re: Improved intro
#215What is this?...Dazmander wrote:-snip-
Re: Improved intro
#2161) could be a good idea
2) no, the lonliess is much more horrifying
3) why should there be more stuff in there? its a room to contain a horrific being, it should be simple like that
4) hmm maybe, but i dont like it that much
5) why should they collapse? reasons please
6) there is at the endings
7) this got suggested before but it didnt do so well
8 ) well gate c would be cool, there is/was a large discussion here on the forum. but i wouldnt do the "help to take down 682" part
9) that feature is not given to 106 in the scp foundation description^^
10) easter eggs = joke scp's?
11) there will be in 1.0
12) why not
13) scp 079 gives you a tip, also this key in the BOH mod is really helpful
14) the look of the main menue fits very well to the game in my opinion, also creepy
15) new scp's are always good
2) no, the lonliess is much more horrifying
3) why should there be more stuff in there? its a room to contain a horrific being, it should be simple like that
4) hmm maybe, but i dont like it that much
5) why should they collapse? reasons please
6) there is at the endings
7) this got suggested before but it didnt do so well
8 ) well gate c would be cool, there is/was a large discussion here on the forum. but i wouldnt do the "help to take down 682" part
9) that feature is not given to 106 in the scp foundation description^^
10) easter eggs = joke scp's?
11) there will be in 1.0
12) why not
13) scp 079 gives you a tip, also this key in the BOH mod is really helpful
14) the look of the main menue fits very well to the game in my opinion, also creepy
15) new scp's are always good
Re: Improved intro
#217Ok, thanks for replying, those were just some ideas i had for a while nowGIMLI_2 wrote:1) could be a good idea
2) no, the lonliess is much more horrifying
3) why should there be more stuff in there? its a room to contain a horrific being, it should be simple like that
4) hmm maybe, but i dont like it that much
5) why should they collapse? reasons please
6) there is at the endings
7) this got suggested before but it didnt do so well
8 ) well gate c would be cool, there is/was a large discussion here on the forum. but i wouldnt do the "help to take down 682" part
9) that feature is not given to 106 in the scp foundation description^^
10) easter eggs = joke scp's?
11) there will be in 1.0
12) why not
13) scp 079 gives you a tip, also this key in the BOH mod is really helpful
14) the look of the main menue fits very well to the game in my opinion, also creepy
15) new scp's are always good
Re: Improved intro
#218The menu is very well as it is, his is of no use to change him.
"My grammar is bad because I am French... Yeah I makes progress ohhhhh !!!"
La théorie de la vie est : Merguez + Patate = my live is potato ...
La théorie de la vie est : Merguez + Patate = my live is potato ...
Re: Improved intro
#219I have a small idea for some small talk. Maybe two scientists could mention their recent conversation with scp - 343, "God." The foundation says that "God" often wonders the halls and socializes with the SCP faculty.
Its just a small idea.
Its just a small idea.
Everybody! Everybody!
Re: Improved intro
#220I think its boring going to 173's chamber all the time, it would be fun if you could have randomized testing, like some times you could be selected to go into SCP-860-1, or maybe they would have you sent to recall 106 just as the breach occurs.
I am the man who is bored.
I am the boredman.
I am the boredman.
