Re: Dev Topic #4

#714
CommanderPro100 wrote:
InnocentSam wrote:Very nice, much less buggy too!

Quick question though; was the medibay cut? You posted a pic of it a while back but I haven't seen it.
It's not in the game's files from what I've seen.
Strangely enough the medibay's wall texture is in the GFX \ map folder
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: Dev Topic #4

#715
AveryLP wrote:
CommanderPro100 wrote:
InnocentSam wrote:Very nice, much less buggy too!

Quick question though; was the medibay cut? You posted a pic of it a while back but I haven't seen it.
It's not in the game's files from what I've seen.
Strangely enough the medibay's wall texture is in the GFX \ map folder
A lot of misc. stuff from BoH is in the folders and source code, it's probably just left over stuff from when Reg was importing content from the mod.

Re: Dev Topic #4

#716
This was a very nice update. It was pretty darn scary too, especially that damn skull (caught me completely off guard.) Actually, speaking of the skull, that was a really cool scenario. Just the thought of taking the role of a PoW is enough for its own game. I would love to see that expanded (perhaps more exploring, seeing other PoWs escorted out or shot). Anyway, there is a lot of potential for this SCP. I don't really know if this is how the SCP works, but unless each subject is limited to one imprint, there could be more scenarios. SCP-178 was a good fright the first time and SCP-1074 was still pretty cool. I've yet to see the new pocket dimension room, but I'm sure it's spooky. The NV goggles are spiffy too. So is the clip board.

Good update Reggie!

Update: the new pocket dimension room is... loud to say the least. It's kinda like a WW1 era trench with a :EXPUNGED: over you. It's pretty disturbing.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic #4

#719
Regalis wrote: There will be a bunch of SCP-[REDACTED] instances in the next update. ;)
I'm calling, well you know, this:
Spoiler
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𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.

Re: Dev Topic #4

#720
Hubbawubba64 wrote:
Regalis wrote: There will be a bunch of SCP-[REDACTED] instances in the next update. ;)
I'm calling, well you know, this:
Spoiler
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Well, you really can't "Call" it since it's confirmed that SCP-966 is going to be in the next update. I'm also pretty sure Regalis said so on an Undertow Games forum post. It might have been somewhere else, though.