Re: Dev Topic #4

#722
AveryLP wrote:I wonder what happened to the MTF's recontaining other SCP's beside 173?
The incomprehensible mess which is supposed to be their AI. The whole thing is such a buggy jumble of spaghetti that it should be rewritten before adding anything to it unless I want to make it even more broken than it is now. I'll probably do it at some point but not in the next update...

Re: Dev Topic #4

#723
Wouldn't it be more appropriate for the MTF to speak cleanly in person? I could rerecord all of the lines I did and provide both clean & radio speech. Just my opinion.

Also, I'd like to add my own radio filter to ItsDuke (the person that voices the MTF currently, for those who don't know)'s lines so that the radio sound between his and my speech is consistent, but he's not around the forum atm. I don't know if it's okay to just take his raw sounds from SoundCloud & radiofy them for the game. :doubt:

Re: Dev Topic #4

#728
undead003 wrote:Wouldn't it be more appropriate for the MTF to speak cleanly in person? I could rerecord all of the lines I did and provide both clean & radio speech. Just my opinion.

Also, I'd like to add my own radio filter to ItsDuke (the person that voices the MTF currently, for those who don't know)'s lines so that the radio sound between his and my speech is consistent, but he's not around the forum atm. I don't know if it's okay to just take his raw sounds from SoundCloud & radiofy them for the game. :doubt:
I guess it would make more sense, but I also think the distorted radio effect makes them sound much more ominous. It could be explained with some hand-waving, maybe the masks are plated with telekill alloy which muffles their real voices or something...

Technically the license allows you to take the ItsDuke's recordings and do pretty much whatever you like with them. Whether ItsDuke approves of it is another matter, but I doubt he'd have a problem with it, considering that they were recorded exactly for that purpose (adding a radio filter on top of them and putting them in the game).
juanjpro wrote:
Brunou8 wrote:Coding AI in newer engines is much more simple.
That's debatable.
This. I've been programming NPC AIs at work using Unity and an AI engine called RAIN for the past few months, and nothings more annoying than spending hours and hours guessing why some pre-made component isn't doing what I expect it to do or why a simple AI mover component is allocating gazillion megabytes of memory per seconds. At least I can take a look at the actual code and see if I can figure out what the problem is when I'm using Blitz.

Re: Dev Topic #4

#729
Regalis wrote:I guess it would make more sense, but I also think the distorted radio effect makes them sound much more ominous. It could be explained with some hand-waving, maybe the masks are plated with telekill alloy which muffles their real voices or something...

Technically the license allows you to take the ItsDuke's recordings and do pretty much whatever you like with them. Whether ItsDuke approves of it is another matter, but I doubt he'd have a problem with it, considering that they were recorded exactly for that purpose (adding a radio filter on top of them and putting them in the game).
The best way to see if it's good (or better) is to try it. I'll get on it when I get home.

My throat was pretty sore yesterday, though. I feel much better today, but I'll try to be wary about pushing my voice too much...

EDIT: I did two clips, one not so intense and one intense. I think those are good enough to demonstrate what the MTF will sound like in person throughout the game.

Re: Dev Topic #4

#730
I know that I probably already have asked that but what will come with 1.2?(Just the number of SCP's, not exactly which ones beside 966)
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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