Re: STOP HIDING

#41
Serimah wrote:Oh Soul...
I wouldn't call it "stupid" or anything like that, but a really mean last-minute addition by Regalis. Personally I wouldn't mind this feature if it activated after... say.. 2-3 minutes instead of 30 seconds.
Maybe this could be for "Keter" difficulty only. I remember many people getting a little bored with the current difficulty, so taking away their ability to pause for long would only add to the challenge.

God, that sounds like a separate "HARDCORE" Mode. No saving, no pausing, no hope.
I support this. Keter mode pause failure. I play Keter mode mainly, when I'm not having problems with my computer or am not getting dragged away elsewhere, so I'd say for cert this would be an awesome feature. Especially since Keter mode is basically the hardcore do-this-in-one-sitting mode anyway.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: STOP HIDING

#43
Cridone wrote:Somebody said something about difficulties
There could be 4 difficulties
  • Safe (easy)
  • Euclid (Normal)
  • Keter (Hard)
  • [REDACTED] (Nightmare)
Each difficulty could change the game in some way.
Cridone wrote:
  • Safe (easy)
  • Euclid (Normal)
  • Keter (Hard)
  • [REDACTED] (Nightmare)
Cridone wrote:
  • Keter (Hard)
  • [REDACTED] (Nightmare)
Cridone wrote:
  • [REDACTED] (Nightmare)
Each and every last bit of my YES!
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: STOP HIDING

#45
Oshi-San wrote::gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: :gasp: I almost pooped myself :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
Uh...okay.

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: STOP HIDING

#46
Nightmare Tank wrote:
Serimah wrote:Oh Soul...
I wouldn't call it "stupid" or anything like that, but a really mean last-minute addition by Regalis. Personally I wouldn't mind this feature if it activated after... say.. 2-3 minutes instead of 30 seconds.
Maybe this could be for "Keter" difficulty only. I remember many people getting a little bored with the current difficulty, so taking away their ability to pause for long would only add to the challenge.

God, that sounds like a separate "HARDCORE" Mode. No saving, no pausing, no hope.
I support this. Keter mode pause failure. I play Keter mode mainly, when I'm not having problems with my computer or am not getting dragged away elsewhere, so I'd say for cert this would be an awesome feature. Especially since Keter mode is basically the hardcore do-this-in-one-sitting mode anyway.
Yeah this makes more sense I like it.
It's better to burn out than to fade away.
- Neil Young

Re: STOP HIDING

#49
This "Stop Hiding" feature is fricken annoying. Usually in my house, I get up a lot to do chores or something. I NEED to pause, but then the game just unpauses itself! This is bad, especially since SCP-173 can (try to) follow you through the place and SCP-106 being able to appear literally ANYWHERE.
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Re: STOP HIDING

#50
As suggested before, the "STOP HIDING! aka "NO PAUSE BITCH!" feature should be implemented for a separate gaming-difficulty.
I can absolutely understand how any casual SCP-Containment Breach player would be heavily unnerved/annoyed by the fact that he/she's unable to pause the game.

However, if the game gave you an actual choice in the matter aka choosing that kind of insane difficulty, the feature would work beautifully and drive players insane all the same.
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