wow!
looks amazing
Re: SCP 682 Model
#62Looks fantastic. If the skeleton of the model gets added, and put into blender, I would be more than happy to animate it.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: SCP 682 Model
#63Here's the low poly model after I added the normal map, I don't like a few things so I'll change it a bit.
Thanks GIMLI!
Thanks Kenneth! About animating; I'm making this model mainly for practice, so no.

Thanks Kenneth! About animating; I'm making this model mainly for practice, so no.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy
Re: SCP 682 Model
#64Hopes deleted.Night wrote:Here's the low poly model after I added the normal map, I don't like a few things so I'll change it a bit.Thanks GIMLI!
Thanks Kenneth! About animating; I'm making this model mainly for practice, so no.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: SCP 682 Model
#65Don't you think the polycount on the tail is a bit excessive?Night wrote:Haha, thanks guys!
Going to call this finished, now I'll unwrap it and start with the high poly model.edit*
Had a really hard time unwrapping the model, but here it is! Now it's ready for some normal maps.![]()
Also next time it would be within your best interest to rig your model before you uv unwrap and texture it, because if it doesn't deform properly you would have to remodel certain parts, which in turn would mean you would have to re-unwrap it.
Re: SCP 682 Model
#66I'm surprised you mentioned the tail of all areas in the body seeing as it only has around 700 quads, sure it could be reduced a bit, but I want to keep the topology clean around that area and to fix that it would require me to edit all the way up to the head/neck.
Sounds reasonable enough, thanks.
Sounds reasonable enough, thanks.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy
Re: SCP 682 Model
#68Based Night 
btw, how's the model going? I really want to see how you terrorised my model.
btw, how's the model going? I really want to see how you terrorised my model.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy
Re: SCP 682 Model
#69Night wrote:Based Night
btw, how's the model going? I really want to see how you terrorised my model.
I stopped on it for a while so I can finish up some other things for 1.0
I'm going to redo it after I sketch a new design, then cross my fingers I can remember my quadruped muscle groups and my computer can handle more than 1 million polys in a sculpt.
Re: SCP 682 Model
#70Ah, I see.
Yeah, I feel that pain; my shitty laptop can just barely handle over 100k polys on Blender, not even mentioning 1 million.
Yeah, I feel that pain; my shitty laptop can just barely handle over 100k polys on Blender, not even mentioning 1 million.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy

