Spoiler
Re: Irrlicht Port
#12Srsly use imgur. Link is broken.juanjpro wrote:Spoiler
http://s29.postimg.org/b2sxmomtj/lighting.png
Re: Irrlicht Port
#15This project looks promising, good job!
Member of the FunnyLetsPlayTeam (french Let's Plays channel) | Creator of SCP - Doom Experiment
Re: Irrlicht Port
#16I'm already messing around with the shaders because apparently Irrlicht doesn't support ambient lighting with normal maps.
Re: Irrlicht Port
#17Looks cool
You seem to be really, really busy with everything SCP:CB related tho - hope you get a break eventually!
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.
Re: Irrlicht Port
#18I think it must be fun for him to be able to make these things happen.
Also, happy birthday, juan!
Also, happy birthday, juan!
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: Irrlicht Port
#19I assume the floaty like nature of the objects is just because you want to show off what the new engine can do. Aside from porting will you be expanding on this in any way. Such as an actual video options menu, gamma sliders, Etc?
Re: Irrlicht Port
#20Yeah, I already messed around with the properties of the objects and they're heavier now.General_101 wrote:I assume the floaty like nature of the objects is just because you want to show off what the new engine can do.
Probably.General_101 wrote:Aside from porting will you be expanding on this in any way. Such as an actual video options menu, gamma sliders, Etc?
It would be pointless if it wasn't fun.Irontaco wrote:I think it must be fun for him to be able to make these things happen.


