Re: Six-Eight-Two

#61
I would give you all my money...
Except im waiting for the standalone DayZ game, Then Dark Souls 2. Once I get those I'll give you whats left over.
Brother: So I just walk around like a jackass?
Me: Yep
Brother: Hey what the hells tha- OH GOD WHAT THE HELL WAS THAT?!

His jimmies were so rustled they're still rustling

Re: Six-Eight-Two

#62
Divinity wrote:Hey guys just a quick update :)

Animations are really coming along, the weapon system is being improved and soon the AI will be worked on, the map chunk loading is more or less done (this is a system that loads the maps in chunks, like Occlusion Culling but instead of line of sight, its just the radius around you). The game is also being optimized and everything is synced with the network for co op :)
Nice!
Don't put the gas away yet...

Re: Six-Eight-Two

#69
I will say I am interested in seeing this game develop, I am concerned that the gameplay will not have longevity due to this game seemingly only featuring SCP-682 and that there are only so many ways to make a unique play through with one entity. I would love to seem more indepth discussion/explanation on the gameplay mechanics and how exactly the game will play out, aside from running through corridors and shooting 682/Red barrels.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Six-Eight-Two

#70
Steelpoint wrote:I will say I am interested in seeing this game develop, I am concerned that the gameplay will not have longevity due to this game seemingly only featuring SCP-682 and that there are only so many ways to make a unique play through with one entity. I would love to seem more indepth discussion/explanation on the gameplay mechanics and how exactly the game will play out, aside from running through corridors and shooting 682/Red barrels.
Well it's just a pre-pre-pre-pre-pre alpha, we should wait a bit for that :)
Don't put the gas away yet...