Re: Dev Topic #2

#743
Sorry guys, but I won't be able to release the update this weekend. It's 99% ready though; now it just needs some tiny tweaking and bugtesting. Otherwise I could release in a day or two, but I'll have to get back to the barracks in a couple of hours and won't be able to do any coding before next weekend, because I'll be spending next week at a training camp again. But I promise that I'll upload it on Saturday 13th.

...Anyway, here's the (incomplete) changelist for v0.7 to give you an idea of what's coming up. :)

Code: Select all

v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones" 
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing 
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
	- scenes where you'll witness the staff trying to escape the facility with
	varied success
	- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- more security cameras placed around the facility

Re: Dev Topic #2

#744
I like the inclusion of being able to witness the site staff trying to escape, I hope that you can see a combination of failed and successful escape attempts. Reminds me of the early stages of Doom 3 where you could see and hear survivors fighting the Daemons and trying to escape.

Nonetheless looking forward to the new update, also as a note when you do publish the new patch could you possibly be able to post it in the new "Patch Notes" forum?
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Dev Topic #2

#746
Sexcellent
Sounds good, can't wait to play it.
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: Dev Topic #2

#749
Regalis wrote:But I promise that I'll upload it on Saturday 13th.
No reglias, upload it on scp containment breach's birthday!
anyways, nice changelist, and i think ONE thing you may have forgottened:
- :106: no longer noclips at the stairs, nor he flies through in the lift anymore.
This profile's been around for nearly eight years

RIP

(last edited 10/09/2020)

Re: Dev Topic #2

#750
InnocentSam wrote:Sounds great! But...

More code porting for me.... :sob:
Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.
M-x dingus-mode