Re: Dev Topic #2
#741Well seeing as Regalis posts infrequently, this thread (in my opinion) should be used to discuss the upcoming update. Like, what we're looking forward to, what could this image be that Regalis posted, etc.

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v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones"
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
- scenes where you'll witness the staff trying to escape the facility with
varied success
- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- more security cameras placed around the facilityNo reglias, upload it on scp containment breach's birthday!Regalis wrote:But I promise that I'll upload it on Saturday 13th.
Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.InnocentSam wrote:Sounds great! But...
More code porting for me.... :sob:
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