Looks very good. I really want to see those new rooms and items.Regalis wrote:Code: Select all
v0.7 - FIVE new SCPs - improved map generation algorithm - now the map is divided into three "zones" ("light containment", "heavy containment" and an office/research zone). Due to this, the layout of the facility now makes much more sense: you won't be seeing a toilet or an office next to the containment chamber of a Keter-level SCP anymore. - lots of new rooms - plenty of new scripted events, including: - scenes where you'll witness the staff trying to escape the facility with varied success - an event where SCP-096 gets to do more than just sit on the floor - new items - ambient sounds that are played near specific objects/areas, such as the sound of dripping water near a pipe or a quiet humming sound near a ventilation shaft - some optimization to 096's AI, it shouldn't cause FPS drops as much as before - some small additions to the intro sequence - minor visual improvements to the smoke - more security cameras placed around the facility
Also ducks should be randomized



