Re: Dev Topic #2

#751
Regalis wrote:

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v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones" 
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing 
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
	- scenes where you'll witness the staff trying to escape the facility with
	varied success
	- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- more security cameras placed around the facility
Looks very good. I really want to see those new rooms and items.
Also ducks should be randomized
DON'T SHOOT! LET THEM BURN!

Re: Dev Topic #2

#753
Regalis wrote: 5 new SCPs
Good, good.
Regalis wrote: But I promise that I'll upload it on Saturday 13th.
Oh no... that will be soon. I don't think SCP-513 will be added very quickly. Cowbell is 40% done and SCP-513-1 progress? I think it it will be added in further versions v0.8 or v0.9... :sad:

Re: Dev Topic #2

#754
I wonder what the new 5 SCPs are?

SCP-049?
SCP-012?
SCP-008?
SCP-017?
One more c'mon I just need one more...
Oh yeah, SCP-1025. Those are the SCPs being added I suppose.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic #2

#755
MonocleBios wrote:
InnocentSam wrote:Sounds great! But...

More code porting for me.... :sob:
Don't act like updating to recent versions isn't 95% copy-pasting. Hopefully this update revives the development forums a bit.
Not with the new room stuff. I'll have to redo my room to suit the aesthetics of the zone it's in, then I'll have to make sure the room is spawned correctly in the zone. But other than that, ctrl+c ftw.
SCP - Box of Horrors v0.8.0b
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Re: Dev Topic #2

#757
Holy shit. So much new stuff coming in 0.7. Can't wait!

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: Dev Topic #2

#758
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Good...Good...
One day, on Steam..

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26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*

Re: Dev Topic #2

#760
FoxMccloud64 wrote:Let's just hope that my laptop will come before the update :roll:
Plot Twist: It has an Nvidia card
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!