Crash While Loading

SplinterGP
Class-D
Posts: 1
Joined: Thu Aug 24, 2017 2:31 pm

Crash While Loading

Postby SplinterGP » Thu Aug 24, 2017 2:40 pm

Everytime i Try to Play the game it literally only crashes version: 0.6.1.4

It's on the First Load and is always at 80% i've tried many things to fix it

the crash Report:
Barotrauma Client crash report (generated on 24/08/2017 11:18:47)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.4
Graphics mode: 640x480 (Windowed)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 x86
GPU name: VIA Chrome9 HC IGP WDDM 1.1
Display mode: {Width:1360 Height:768 Format:Color AspectRatio:1,770833}
GPU status: Normal


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 347
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 41


Last debug messages:
24/08/2017 11:18:47 - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Espaço insuficiente de armazenamento para concluir a operação.

at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
at SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
at Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
at Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
at Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:line 46
at Barotrauma.GameMain.<Load>d__55.MoveNext() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 267
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:line 84
24/08/2017 11:18:47 - Loading: 80%
24/08/2017 11:18:47 - Loading: 70%
24/08/2017 11:18:47 - Loading: 70%
24/08/2017 11:18:47 - Loading: 70%
24/08/2017 11:18:47 - Loading: 70%
24/08/2017 11:18:47 - Loading: 70%
24/08/2017 11:18:47 - Loading: 70%
24/08/2017 11:18:47 - Loading: 70%
24/08/2017 11:18:46 - Loading: 70%
24/08/2017 11:18:46 - Loading: 70%
24/08/2017 11:18:46 - Loading: 70%
24/08/2017 11:18:46 - Loading: 70%
24/08/2017 11:18:46 - Loading: 70%
24/08/2017 11:18:46 - Loading sound Content/Sounds/Ambient/GlacialMovement.ogg
24/08/2017 11:18:46 - Loading: 70%
24/08/2017 11:18:46 - Loading sound Content/Sounds/Ambient/DistantPod3.ogg
24/08/2017 11:18:46 - Loading: 70%
24/08/2017 11:18:45 - Loading sound Content/Sounds/Ambient/DistantPod2.ogg
24/08/2017 11:18:45 - Loading: 70%
24/08/2017 11:18:45 - Loading sound Content/Sounds/Ambient/DistantPod1.ogg
24/08/2017 11:18:45 - Loading: 69,53488%
24/08/2017 11:18:44 - Loading sound Content/Sounds/Ambient/Ambient13.ogg
24/08/2017 11:18:44 - Loading: 69,06977%
24/08/2017 11:18:44 - Loading sound Content/Sounds/Ambient/Ambient12.ogg
24/08/2017 11:18:44 - Loading: 68,60465%
24/08/2017 11:18:44 - Loading sound Content/Sounds/Ambient/Ambient11.ogg
24/08/2017 11:18:44 - Loading: 68,13953%
24/08/2017 11:18:43 - Loading sound Content/Sounds/Ambient/Ambient10.ogg
24/08/2017 11:18:43 - Loading: 67,67442%
24/08/2017 11:18:43 - Loading sound Content/Sounds/Ambient/Ambient9.ogg
24/08/2017 11:18:43 - Loading: 67,2093%
24/08/2017 11:18:43 - Loading sound Content/Sounds/Ambient/Ambient8.ogg
24/08/2017 11:18:43 - Loading: 66,74419%
24/08/2017 11:18:43 - Loading sound Content/Sounds/Ambient/Ambient7.ogg
24/08/2017 11:18:43 - Loading: 66,27907%
24/08/2017 11:18:42 - Loading sound Content/Sounds/Ambient/Ambient6.ogg
24/08/2017 11:18:42 - Loading: 65,81396%
24/08/2017 11:18:42 - Loading sound Content/Sounds/Ambient/Ambient5.ogg
24/08/2017 11:18:42 - Loading: 65,34884%
24/08/2017 11:18:42 - Loading sound Content/Sounds/Ambient/Ambient4.ogg
24/08/2017 11:18:42 - Loading: 64,88372%
24/08/2017 11:18:42 - Loading sound Content/Sounds/Ambient/Ambient3.ogg
24/08/2017 11:18:42 - Loading: 64,4186%
24/08/2017 11:18:41 - Loading sound Content/Sounds/Ambient/Ambient2.ogg
24/08/2017 11:18:41 - Loading: 63,95349%
24/08/2017 11:18:41 - Loading sound Content/Sounds/Ambient/Ambient1.ogg
24/08/2017 11:18:41 - Loading: 63,48837%
24/08/2017 11:18:41 - Loading sound Content/Sounds/Water/Drown4.ogg
24/08/2017 11:18:41 - Loading: 63,02325%
24/08/2017 11:18:41 - Loading sound Content/Sounds/Water/Drown3.ogg
24/08/2017 11:18:41 - Loading: 62,55814%
24/08/2017 11:18:41 - Loading sound Content/Sounds/Water/Drown2.ogg
24/08/2017 11:18:41 - Loading: 62,09302%
24/08/2017 11:18:41 - Loading sound Content/Sounds/Water/Drown1.ogg
24/08/2017 11:18:41 - Loading: 61,62791%
24/08/2017 11:18:40 - Loading sound Content/Sounds/Damage/implode.ogg
24/08/2017 11:18:40 - Loading: 61,16279%
24/08/2017 11:18:39 - Loading sound Content/Sounds/Damage/creak5.ogg
24/08/2017 11:18:39 - Loading: 60,69767%
24/08/2017 11:18:39 - Loading sound Content/Sounds/Damage/creak4.ogg
24/08/2017 11:18:39 - Loading: 60,23256%
24/08/2017 11:18:38 - Loading sound Content/Sounds/Damage/creak3.ogg
24/08/2017 11:18:38 - Loading: 59,76744%
24/08/2017 11:18:38 - Loading sound Content/Sounds/Damage/creak2.ogg
24/08/2017 11:18:38 - Loading: 59,30233%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/creak1.ogg
24/08/2017 11:18:37 - Loading: 58,83721%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/HitArmor3.ogg
24/08/2017 11:18:37 - Loading: 58,37209%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/HitArmor2.ogg
24/08/2017 11:18:37 - Loading: 57,90698%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/HitArmor1.ogg
24/08/2017 11:18:37 - Loading: 57,44186%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbSlash3.ogg
24/08/2017 11:18:37 - Loading: 56,97675%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbSlash2.ogg
24/08/2017 11:18:37 - Loading: 56,51163%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbSlash1.ogg
24/08/2017 11:18:37 - Loading: 56,04651%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbBlunt5.ogg
24/08/2017 11:18:37 - Loading: 55,58139%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbBlunt4.ogg
24/08/2017 11:18:37 - Loading: 55,11628%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbBlunt3.ogg
24/08/2017 11:18:37 - Loading: 54,65116%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbBlunt2.ogg
24/08/2017 11:18:37 - Loading: 54,18605%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/LimbBlunt1.ogg
24/08/2017 11:18:37 - Loading: 53,72093%
24/08/2017 11:18:37 - Loading sound Content/Sounds/Damage/StructureCrunch5.ogg
24/08/2017 11:18:37 - Loading: 53,25581%
24/08/2017 11:18:36 - Loading sound Content/Sounds/Damage/StructureCrunch4.ogg
24/08/2017 11:18:36 - Loading: 52,7907%
24/08/2017 11:18:36 - Loading sound Content/Sounds/Damage/StructureCrunch3.ogg
24/08/2017 11:18:36 - Loading: 52,32558%
24/08/2017 11:18:36 - Loading sound Content/Sounds/Damage/StructureCrunch2.ogg
24/08/2017 11:18:36 - Loading: 51,86047%
24/08/2017 11:18:36 - Loading sound Content/Sounds/Damage/StructureCrunch1.ogg
24/08/2017 11:18:36 - Loading: 51,39535%
24/08/2017 11:18:36 - Loading: 50,93023%
24/08/2017 11:18:36 - Loading: 50,46511%
24/08/2017 11:18:36 - Loading sound Content/Sounds/Damage/GlassBreak1.ogg
24/08/2017 11:18:36 - Loading: 50%
24/08/2017 11:18:35 - Loading sound Content/Sounds/Damage/GlassImpact3.ogg
24/08/2017 11:18:35 - Loading: 49,53489%
24/08/2017 11:18:35 - Loading sound Content/Sounds/Damage/GlassImpact2.ogg
24/08/2017 11:18:35 - Loading: 49,06977%
24/08/2017 11:18:35 - Loading sound Content/Sounds/Damage/GlassImpact1.ogg
24/08/2017 11:18:35 - Loading: 48,60465%
24/08/2017 11:18:34 - Loading sound Content/Sounds/Damage/StructureBlunt10.ogg
24/08/2017 11:18:34 - Loading: 48,13953%
24/08/2017 11:18:34 - Loading sound Content/Sounds/Damage/StructureBlunt9.ogg
24/08/2017 11:18:34 - Loading: 47,67442%
24/08/2017 11:18:34 - Loading sound Content/Sounds/Damage/StructureBlunt8.ogg
24/08/2017 11:18:34 - Loading: 47,2093%
24/08/2017 11:18:34 - Loading sound Content/Sounds/Damage/StructureBlunt7.ogg
24/08/2017 11:18:34 - Loading: 46,74419%
24/08/2017 11:18:34 - Loading sound Content/Sounds/Damage/StructureBlunt6.ogg
24/08/2017 11:18:34 - Loading: 46,27907%
24/08/2017 11:18:33 - Loading sound Content/Sounds/Damage/StructureBlunt5.ogg
24/08/2017 11:18:33 - Loading: 45,81395%
24/08/2017 11:18:33 - Loading sound Content/Sounds/Damage/StructureBlunt4.ogg
24/08/2017 11:18:33 - Loading: 45,34884%
24/08/2017 11:18:32 - Loading sound Content/Sounds/Damage/StructureBlunt3.ogg
24/08/2017 11:18:32 - Loading: 44,88372%
24/08/2017 11:18:32 - Loading sound Content/Sounds/Damage/StructureBlunt2.ogg
24/08/2017 11:18:32 - Loading: 44,41861%
24/08/2017 11:18:32 - Loading sound Content/Sounds/Damage/StructureBlunt1.ogg
24/08/2017 11:18:32 - Loading: 43,95349%
24/08/2017 11:18:32 - Loading: 43,48837%
24/08/2017 11:18:32 - Loading: 43,02325%
24/08/2017 11:18:32 - Loading: 42,55814%
24/08/2017 11:18:32 - Loading: 42,09302%
24/08/2017 11:18:32 - Loading: 41,62791%
24/08/2017 11:18:32 - Loading: 41,16279%
24/08/2017 11:18:32 - Loading: 40,69767%
24/08/2017 11:18:32 - Loading: 40,23256%
24/08/2017 11:18:32 - Loading: 39,76744%
24/08/2017 11:18:32 - Loading: 39,30233%
24/08/2017 11:18:31 - Loading: 38,83721%
24/08/2017 11:18:31 - Loading: 38,37209%
24/08/2017 11:18:31 - Loading sound Content/Sounds/Water/Splash9.ogg
24/08/2017 11:18:31 - Loading: 37,90698%
24/08/2017 11:18:31 - Loading sound Content/Sounds/Water/Splash8.ogg
24/08/2017 11:18:31 - Loading: 37,44186%
24/08/2017 11:18:31 - Loading sound Content/Sounds/Water/Splash7.ogg
24/08/2017 11:18:31 - Loading: 36,97675%
24/08/2017 11:18:31 - Loading sound Content/Sounds/Water/Splash6.ogg
24/08/2017 11:18:31 - Loading: 36,51163%
24/08/2017 11:18:31 - Loading sound Content/Sounds/Water/Splash5.ogg
24/08/2017 11:18:31 - Loading: 36,04651%
24/08/2017 11:18:31 - Loading sound Content/Sounds/Water/Splash4.ogg
24/08/2017 11:18:31 - Loading: 35,58139%
24/08/2017 11:18:30 - Loading sound Content/Sounds/Water/Splash3.ogg
24/08/2017 11:18:30 - Loading: 35,11628%
24/08/2017 11:18:30 - Loading sound Content/Sounds/Water/Splash2.ogg
24/08/2017 11:18:30 - Loading: 34,65116%
24/08/2017 11:18:30 - Loading sound Content/Sounds/Water/Splash1.ogg
24/08/2017 11:18:30 - Loading: 34,18605%
24/08/2017 11:18:30 - Loading sound Content/Sounds/Water/Splash0.ogg
24/08/2017 11:18:30 - Loading: 33,72093%
24/08/2017 11:18:29 - Loading sound Content/Sounds/Water/FlowLarge.ogg
24/08/2017 11:18:29 - Loading: 33,25581%
24/08/2017 11:18:29 - Loading sound Content/Sounds/Water/FlowMedium.ogg
24/08/2017 11:18:29 - Loading: 32,7907%
24/08/2017 11:18:28 - Loading sound Content/Sounds/Water/FlowSmall.ogg
24/08/2017 11:18:28 - Loading: 32,32558%
24/08/2017 11:18:25 - Loading sound Content/Sounds/Water/WaterAmbience2.ogg
24/08/2017 11:18:25 - Loading: 31,86047%
24/08/2017 11:18:24 - Loading sound Content/Sounds/Water/WaterAmbience1.ogg
24/08/2017 11:18:24 - Loading: 31,39535%
24/08/2017 11:18:24 - Loading sound Content/Sounds/startDrone.ogg
24/08/2017 11:18:23 - Loading: 30%
24/08/2017 11:18:23 - Loading: 30%
24/08/2017 11:18:23 - Loading: 30%
24/08/2017 11:18:23 - Bike Horn
24/08/2017 11:18:23 - Fulgurium Battery Cell
24/08/2017 11:18:23 - Battery Cell
24/08/2017 11:18:23 - Stun Baton
24/08/2017 11:18:23 - Incendium Grenade
24/08/2017 11:18:23 - Stun Grenade
24/08/2017 11:18:23 - Harpoon Gun
24/08/2017 11:18:23 - Spear
24/08/2017 11:18:23 - *** Content/Items/Weapons/weapons.xml ***
24/08/2017 11:18:23 - Nuclear Shell
24/08/2017 11:18:23 - Railgun Shell
24/08/2017 11:18:23 - Railgun Loader
24/08/2017 11:18:23 - Railgun Controller
24/08/2017 11:18:23 - Railgun
24/08/2017 11:18:23 - *** Content/Items/Weapons/railgun.xml ***
24/08/2017 11:18:23 - Nitroglycerin
24/08/2017 11:18:23 - Detonator
24/08/2017 11:18:23 - IC-4 Block
24/08/2017 11:18:23 - Volatile Compound N
24/08/2017 11:18:23 - Compound N
24/08/2017 11:18:23 - C-4 Block
24/08/2017 11:18:23 - *** Content/Items/Weapons/explosives.xml ***
24/08/2017 11:18:23 - Nuclear Depth Charge

doctorwho007fr
Dr. Bright's Assistant
Posts: 14
Joined: Thu Apr 21, 2016 3:54 pm

Re: Crash While Loading

Postby doctorwho007fr » Fri Aug 25, 2017 1:09 pm

like it too ?

Code: Select all

Barotrauma Client crash report (generated on 25/08/2017 15:05:00)


Barotrauma seems to have crashed. Sorry for the inconvenience!
If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.


Game version 0.6.1.4
Graphics mode: 1600x900 (BorderlessWindowed)
Selected content package: Vanilla 0.6
Level seed: no level loaded
Loaded submarine: None
Selected screen: None


System info:
    Operating system: Microsoft Windows NT 6.1.7601 Service Pack 1 64 bit
    GPU name: Intel(R) HD Graphics
    Display mode: {Width:1600 Height:900 Format:Color AspectRatio:1,777778}
    GPU status: Normal


Exception: Loading was interrupted due to an error
Target site: Void Update(Microsoft.Xna.Framework.GameTime)
Stack trace:
   à Barotrauma.GameMain.Update(GameTime gameTime) dans E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:ligne 347
   à Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.Tick()
   à MonoGame.Framework.WinFormsGameWindow.RunLoop()
   à MonoGame.Framework.WinFormsGamePlatform.RunLoop()
   à Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   à Barotrauma.Program.Main() dans E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:ligne 41


Last debug messages:
   25/08/2017 15:05:00 - Coroutine Barotrauma.GameMain+<Load>d__55 threw an exception: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
   à SharpDX.Result.CheckError()
   à SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut)
   à SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage)
   à Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader()
   à Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(Boolean isVertexShader, Byte[] shaderBytecode)
   à Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader)
   à Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader)
   à Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
   à Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
   à Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   à Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   à Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   à Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   à Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   à Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
   à Barotrauma.GameScreen..ctor(GraphicsDevice graphics, ContentManager content) dans E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Screens\GameScreen.cs:ligne 46
   à Barotrauma.GameMain.<Load>d__55.MoveNext() dans E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:ligne 267
   à Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) dans E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:ligne 84
   25/08/2017 15:04:52 - Enter "help" for a list of available console commands



Return to “Bug reports”

Who is online

Users browsing this forum: No registered users and 2 guests