Re: v0.6.5 Changelist/bugs

#41
radone wrote:I disagree about SCP-682, all Keter or Euclid SCPs that apeears in this game and want to kill you make sence, it makes action, they want to kill you and you're avoiding them.

Ok about gun, but still.. why does game needs to show gun to the player ? of course everybody wants to pick it up.
http://scpcbgame.com/forum/viewtopic.ph ... mmo#p18377

SCP-682 is too OP, it may be added in a cinematic or something like that.
If the link doesn't work, search "Suicide Guard's P90."
Don't put the gas away yet...

Re: v0.6.5 Changelist/bugs

#42
radone wrote:what does it mean "OP" ?

Ok about gun, it's clever and player is unable to use it.
Its not ok.This is an horror game so no guns.

Re: v0.6.5 Changelist/bugs

#43
radone wrote:what does it mean "OP" ?
OP = Over Powered
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: v0.6.5 Changelist/bugs

#44
radone wrote: Ok about gun, it's clever and player is unable to use it.
Seriously dude? Does anyone notice the recent influx of new users who refuse to read the FAQ? I consider myself quite a noob here but this is horrible.

back to bugs..
-106 glitching out of containment happens every single time to me
-D-class randomly spawning in office
-MTF glitch through walls http://scpcbgame.com/forum/viewtopic.php?f=6&t=1154 (pic on bottom)
-and you practically have to get right up into 096's face to set him off, not really a bug but i think he should be a little more sensitive to activate, or atleast wander, because so far he hasn't posed any threat to me.

Re: v0.6.5 Changelist/bugs

#45
I think this was mentioned already, but I say that 096's toggle animation be changed, it looks pretty weird, and would give you some time to run.

Re: v0.6.5 Changelist/bugs

#47
Allany^^ wrote:Image 1
Image 2
106 is watching you escape.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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