Re: Plz re-add the SCP-513 on the game

#11
I got a radical idea:

Why not have SCP-513 inert for the player to pick up and add to his inventory, and it can only ring if the player so chooses to. Plus he could take it to
a microphone on the PA system and ring it, making everyone in the facility vulnerable to 513-1, including the MTF who will no longer bother you since they'll all be dead when you meet them. As for when you exit the facility, SCP-513-1 appears in the ending in Gate A where it replaces the Chaos Insurgency, or in any ending where the player thinks he his getting out alive.
I'm not a game programmer, I know nothing about the Blitz3D, Unity, Unreal, or Source engines. I'm just an amateur writer wanting to contribute to an awesome game.

Re: Plz re-add the SCP-513 on the game

#12
That woudnt be canon, 513 doesnt kill anyone, victim's kill themselves due to lack of sleep, and paranaoia.
I think that the game would end normally but at the end when there's the radio sounds and acheivments list, it should subtly mention that the character died, but if the player had 714 in his inventory while ending it woudnt mention it. just an idea :mrgreen:

Re: Plz re-add the SCP-513 on the game

#13
The only problem with SCP-714 is that it makes the user slow, sluggish and mentally impaired for the duration they wear it. Would that be worth living for?

Also I did not like SCP-513 for the reason that if you heard it you were dead, and that there was no way to prevent you from hearing it. I suppose that it could be added in a limited fashion, say you can find it but it cannot be rung.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.