#383
by Beretta
I love this mod. I truly do. It adds a whole new level to Barotrauma that, once in, you can never go back. There are a couple of edits to this game that I would truly enjoy, but there is one main part of the game that tends to make things unfair. And no, I'm not talking about the overpowered stun mechanic.
Prisoner is one of if not the least played 'class' in BTE. That, of course, is right behind cooks, because cooks are useless. This is mostly due to the fact that it isn't fun to be a prisoner. Sure, being a prisoner, typically one arrested in-game, is usually a punishment for doing something wrong. But what I hate the most is the fact that there is no recovery. This is mostly, to me, due to the fact that handcuffs exist. Players slap them onto you and just don't take them off. And you just sit in the brig waiting for the round to end. There is a chance that they open the door by accident or a kind engineer or mechanic lets you out, and you are able to get the f&&k outta there, but at the end of the day, you're still wearing cuffs. You can't interact with anything, pick anything up, you just end up being useless. And that, in turn, gets you sent back to the brig. It sucks.
So, I propose a new mechanic to the game to make cuffs a little less overpowered. I call it 'struggling.' Here's how it works: players wearing cuffs are allowed to, well, struggle against them. Cuffs now have a 'health bar' or 'durability' (call it what you like, you know what i mean) and will either become useless or destroyed when that durability hits 0. To struggle, you could have the player hit a button (such as 'use' in the inventory), or a more interesting mechanic of having them hold right click and spam left click, as if they were attacking. This, of course, can't hurt players, but it will damage the cuffs, slowly but surely. The cuffs will have, lets say 20 'hits' before disabling. Struggling also takes time, about how long a knife swing takes. This would allow security to get the prisoner in a cell in time, but also make it so that the prisoners can remove the cuffs after a certain time. Cuffs, of course, can be repaired at a workstation with the broken cuffs and a sliver of whatever metal you want.
I don't know about you, but i think that this would make for an excellent addition to BTE. I would love to see this added.
Thank you,
-Beretta