[0.7.0.1] Jupiter Submarine Company (Billsofat's Submarines)

A place to share custom submarines for Barotrauma, and custom content in the future.
Billsofat
Dr. Bright's Assistant
Posts: 16
Joined: Thu Sep 10, 2015 9:18 pm

[0.7.0.1] Jupiter Submarine Company (Billsofat's Submarines)

Postby Billsofat » Mon Sep 19, 2016 9:04 pm

Welcome to the Jupiter Submarine Company! We make premium submarines designed to survive the harsh conditions of the subsurface oceans of Barotrauma. The JSC is operated by Billsofat (me!) who designs the subs.

Main Fleet Submarines
Stinger
The Stinger is an ultra-compact submarine made for small crews. It is the first sub I've completed so it's not my best work, but it still functions well as a small vehicle.

Image

Due to the small size, the Stinger is a very fast and maneuverable vehicle which helps a lot to be able to get places quickly, move around monsters, nestle up by ruins, etc. The 3 railguns, like on all the subs I make, are positioned to be able to cover as much of the outside as they can. Other than that, the sub contains a good amount of other essential equipment. However, as a consequence of the small size, hull breaches can cause the submarine to quickly sink if too much extra water gets in, so make sure you've got mechanics ready to quickly patch holes if you're doing a lot of fighting. The bumpers/guards in the corners help protect against impacts, and prevent monsters from getting behind the guns.

Download: https://drive.google.com/open?id=1-g0XMgAVNrgL1EPOky54qk4lpp2UFJA6
Update 12/9/2017:
- Wow it's been a long time since I've updated this!
- Replaced some C4 with Compound N
- Added labels to railgun controllers

Torrent
The Torrent is my second completed sub, and the one I am better known for.

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Just like all the other subs I work on, the Torrent has a lot of focus on firepower. The 5 railguns can reach pretty much anywhere around the vehicle, and I included a good stock of railgun shells (including nuclear), and there is a locker full of C4 to put in the shells. Another major part of the design is resistance against floods. First off, the reinforced ends of the submarine reduce crash damage from all directions, and help protect certain highly-important rooms. Anywhere in the submarine can be easily closed off to contain floods, and each side of the submarine has it's own pump that all water drains down into. Also, the Torrent runs on battery power. This means there is one less thing for griefers to blow up, and load fluctuations can be handled well. I have not have a single fire/overload incident in the submarine, so it appears to work. The batteries should have enough charge to get through a good long round, even if disasters occur. One final feature I'd like to point out is the artifact containment chamber by the airlock. Just put the artifact in there, and you don't have to worry about oxygen loss or fires.

Download: https://drive.google.com/open?id=1Vh7HyX-nWvkJMa4fHS8dMuDZl4jvlsgL
Update 12/9/2017:
- Replaced some C4 with Compound N
- Added labels to railgun loaders and controllers

Subomination
A powerful large submarine. It's a submarine abomination!

Image

This is a submarine that I started working on a long time ago, but recently decided to improve and finish. It is a large submarine with 7 railguns that can reach all of the area around the vessel, many pumps to easily drain leaks, and good damage resistance. The two shafts by the outer side walls effectively add another layer of walls to protect inner rooms from damage, and allow water to easily drain down to the ballast area. All essential rooms and machines are present in this sub, along with plenty of items to go around. The large medbay and engineering area adds a lot of space to be comfortable in, and it is very easy to get around inside the sub. With all of the railguns, the complete shooting range, and all of the space inside, the Subomination should prove to be a safe and powerful addition to the fleet.

Download: https://drive.google.com/open?id=1b1EdMmGDnIEH6fGAChJ0a8Q2hXz5Zkc2
Update 12/9/2017:
- Added a few battery charging docks
- Replaced some C4 with Compound N
- Did some wiring improvements, making it easier to drain engineering and electrical center
- Other minor fixes

Upgraded Submarines
Aegir Mark X
An upgraded version of the stock Aegir Mark III by Undertow Games.

Image

The Aegir and the other default subs are well known for being understocked and underpowered. Many servers either have stocked them, or removed them from their lists, and we get annoyed when people vote them, and result in failing the round. I thought that the designs had potential, so I decided to upgrade the Aegir. I didn't want it to be too powerful though, as it is a more vanilla primitive-style sub. Here are the upgrades I did:
- Added a large front bumper, which helps protect the mostly-glass front. The bumper has (bright) headlights which can be toggled, and a horn
- Added 2 more railguns. You can now reach a lot of the area around the submarine without not too much firepower.
- Redesigned the railgun room, adding a sonar monitor, 2 more loaders, extra shells, and C4.
- Stocked the crew cabins, diving room, put fuel/oxygen in tools and diving suits.
- Reinforced the windows in the engineering room, and added more fabricating materials
- Added more glass in the command to improve visibility
- Remade the ballast area, the ballast is now one large tank instead of two small ones, in the process, removed the small room with the drain pump and cabinet. The drain pump is now in the hallway to command, and the cabinet is in the diving room. The bottom of the ballast is now heavy wall.
- Added a pump in the command, and automated the existing ones.
- Stocked the medbay with more materials, made it watertight, and added a pump inside.
- Added an artifact containment chamber outside the airlock

Download: https://drive.google.com/open?id=0B-hI70zFyVnHa3VUNy1vVkhybVU
Last edited by Billsofat on Sat Dec 09, 2017 9:58 pm, edited 33 times in total.

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QuickLoad
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Re: [0.5.1.3] Billsofat's Submarines

Postby QuickLoad » Tue Sep 20, 2016 1:33 am

These are some nice, concrete submarines.
Stinger has a weird design, because although the bumpers are made to stop impacts - they beef up the size of the submarine and make it harder to 'nestle up against ruins'.
The second usage of the bumpers was to stop monsters from getting behind the guns, but theres an opening on each set of bumpers which will actually allow monsters to get in and stay along on the ride, while they continue snacking on the actual hull of the ship.

Billsofat
Dr. Bright's Assistant
Posts: 16
Joined: Thu Sep 10, 2015 9:18 pm

Re: [0.5.1.3] Billsofat's Submarines

Postby Billsofat » Tue Sep 20, 2016 9:27 pm

QuickLoad wrote:These are some nice, concrete submarines.
Stinger has a weird design, because although the bumpers are made to stop impacts - they beef up the size of the submarine and make it harder to 'nestle up against ruins'.
The second usage of the bumpers was to stop monsters from getting behind the guns, but theres an opening on each set of bumpers which will actually allow monsters to get in and stay along on the ride, while they continue snacking on the actual hull of the ship.

The bumpers don't increase the size that much, and the ruins was just an example. You're right about the gaps though, I'll be doing more work on that sub sometime.

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Hoss
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Re: [0.5.1.3] Billsofat's Submarines

Postby Hoss » Tue Sep 27, 2016 12:02 am

Bumpers are defiantly necessary on a sub that is basically a 1 hit KO.

I like the torrent, it just runs outta power way to fast.

Good enough designs for their function, could use polishing but i can see why you wouldnt want to XD

Billsofat
Dr. Bright's Assistant
Posts: 16
Joined: Thu Sep 10, 2015 9:18 pm

Re: [0.5.3.1] Billsofat's Submarines

Postby Billsofat » Sat Nov 05, 2016 1:29 am

I just updated both of my subs and can verify that they both work on the new update.

The main new feature on the torrent is a fix to the high buoyancy problem. The problem was caused by the ballast tank being too small, so I am now keeping part of it filled at all times to help balance it out. Having part of it filled along with a change of neutral ballast level seemed to be the best fix. I also noticed that is harder to run across the railgun shell slots with the game update, so they are not as tall. I also spaced the walls of the slots out a bit so the shells won't lean on top of them.

On the stinger, a bunch of things have been improved. First, I adjusted the neutral ballast level to where the sub should be very stable. This way the sub won't start sinking after turning on the power, driving might be easier, and autopilot should be better at maintaining position. Secondly, I've made some of the bumpers bigger and placed some of them farther away from the sub. During testing, I've found the sub to be noticeably more against crashes, especially head on ones. This should also block monsters from getting behind the bumpers. I haven't had problems with that in the past, but it shouldn't be a problem now, except maybe for husks if they try hard enough (but they usually don't). Finally, I've added a few spare screwdrivers and wrenches in case of need. I also removed a certain item that I've seen griefers using a lot (and honestly, wasn't even needed to begin with).

Well, that's it. All download links and pictures have been updated.

Billsofat
Dr. Bright's Assistant
Posts: 16
Joined: Thu Sep 10, 2015 9:18 pm

Re: [0.5.4.1] Billsofat's Submarines NEW RELEASE

Postby Billsofat » Sat Dec 10, 2016 1:29 am

I've released my new submarine that I've been working on for a long time, the Subomination. It is a large and powerful submarine with 7 railguns. Download, picture, and info are in main post. I may also be updating my other submarines soon.

LandonGam3r
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Re: [0.5.4.1] Billsofat's Submarines NEW RELEASE

Postby LandonGam3r » Wed Dec 21, 2016 4:00 pm

Billsofat wrote:I've released my new submarine that I've been working on for a long time, the Subomination. It is a large and powerful submarine with 7 railguns. Download, picture, and info are in main post. I may also be updating my other submarines soon.


Added to sub list of BT Public 24/7 #1! Nice sub, especially like those maintenance shafts around the sub!
http://barotrauma-server.com/ - Barotrauma Server 24/7 - BT Public 24/7 #1 - Join and play!

Billsofat
Dr. Bright's Assistant
Posts: 16
Joined: Thu Sep 10, 2015 9:18 pm

Re: [0.5.4.2] Billsofat's Submarines NEW RELEASE

Postby Billsofat » Fri Jan 06, 2017 5:56 pm

I just released an important update to the Subomination that anyone who has the previous version should install.

I fixed a problem where junction boxes could cause fires. The update has been released to address this problem. Due to a bug in the submarine editor, I am unable to completely fix the problem in the way I'd like to, but the update will make the fires much more rare. (UPDATE: It is fixed)

You should be able to get through a multiplayer round without any issue, so the sub should now be server-safe. I reported the editor bug, and when it is patched, I will release a (hopefully) final fix for the fire problem.
Last edited by Billsofat on Sat Dec 09, 2017 10:00 pm, edited 1 time in total.

Billsofat
Dr. Bright's Assistant
Posts: 16
Joined: Thu Sep 10, 2015 9:18 pm

Re: [0.5.4.5] Billsofat's Submarines (Torrent updated)

Postby Billsofat » Thu Apr 06, 2017 5:37 pm

I just released an update to the Torrent which brings some improvements and fixed. First, I fixed the power dips that happen from the massive load change when you change the engine speed from 0-full quickly. I did this by removing the (useless) cell charging batteries, and replacing them with 2 new high capacity batteries that are dedicated to supplying the engine load. They get power from the main batteries. Since there are now more batteries, the sub should also get better battery life.

I also revised the ballast again. I removed the separate room bringing it back to the original size, and added a second pump so it can change level faster. I also properly configured the neutral ballast setting so there should not be any buoyancy problems.

I may be updating the other subs soon, and I also have a new one in progress.

Billsofat
Dr. Bright's Assistant
Posts: 16
Joined: Thu Sep 10, 2015 9:18 pm

Re: [0.6.0.1] Billsofat's Submarines (Subomination updated)

Postby Billsofat » Sun Jun 04, 2017 8:03 pm

I updated the subomination, making the power system work better, and added a better airlock. I'll be improving more stuff in the nearish future.


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