Not as tasty as you think.Catnipbuddy wrote:How tasty IS the vaginal fluid?
Re: Multiplayer Mod
#24I'm sorry, but you've got some problems.undead003 wrote:Relevant. (NSFW text)
Re: Multiplayer Mod
#25I started this. I have problems.Child Muncher wrote:I'm sorry, but you've got some problems.undead003 wrote:Relevant. (NSFW text)
Re: Multiplayer Mod
#26A narration to the very work-friendly fiction, by ItsDuke
Aspergers, that's about it.Child Muncher wrote:I'm sorry, but you've got some problems.
Re: Multiplayer Mod
#27Why couldn't you use the assets/libraries in the SCP 087-2 multiplayer mod to make SCP:CB multiplayer for the networking?
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Re: Multiplayer Mod
#28Probably because 087-B is less complex and has less stuff to sync between clients.Mr. Guy wrote:Why couldn't you use the assets/libraries in the SCP 087-2 multiplayer mod to make SCP:CB multiplayer for the networking?
Re: Multiplayer Mod
#29Networking in CB is far more complex than in this game, and back when I was working on it I barely had any idea of what I was doing. The main problem with the CB mod is that it uses variable timesteps by default, which makes proper syncing nearly impossible. I did implement fixed timesteps once I understood this issue but the game's code is still so disorganized and broken that I decided to stop working on that mod. 087-B's code is manageable because it's a smaller game.Mr. Guy wrote:Why couldn't you use the assets/libraries in the SCP 087-2 multiplayer mod to make SCP:CB multiplayer for the networking?
Re: Multiplayer Mod
#30Oh ok. Thanks for the response.juanjpro wrote:Networking in CB is far more complex than in this game, and back when I was working on it I barely had any idea of what I was doing. The main problem with the CB mod is that it uses variable timesteps by default, which makes proper syncing nearly impossible. I did implement fixed timesteps once I understood this issue but the game's code is still so disorganized and broken that I decided to stop working on that mod. 087-B's code is manageable because it's a smaller game.Mr. Guy wrote:Why couldn't you use the assets/libraries in the SCP 087-2 multiplayer mod to make SCP:CB multiplayer for the networking?
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