OPINION BUDDIES!!!
Re: SCP-106 DISCUSSION
#32Yeah, I'd certainly feel a lot more paranoid to come across a corpse that has it's organs and eyes completely missing than a pretty standard corpse that look like it was cut in half by giant clawed hand. I also feel it's more consistent with his behavior.
And this is random, but I think 106 should leave behind decals on the walls he exits from, so it appears he's actually decaying the walls rather than noclipping through them.
And this is random, but I think 106 should leave behind decals on the walls he exits from, so it appears he's actually decaying the walls rather than noclipping through them.
It slep time bunner.
Re: SCP-106 DISCUSSION
#34Damn it....Virtus Tenebrae wrote:
Don't call it a comeback, I never left
Youtube channel: https://www.youtube.com/channel/UCsE8eN ... DnN6kvweew
Youtube channel: https://www.youtube.com/channel/UCsE8eN ... DnN6kvweew
Re: SCP-106 DISCUSSION
#35Just letting an idea out here, I am not saying it HAS be added or anything since coding is tough sometimes, I understand. But here is my idea for when he pulls you into his pocket dimension: You get close enough to him and it lifts you by the neck as a black goo-like hole opens up in the floor like a portal, he then drops you into the dimension where you then fall in. The fall could be temporarily crippling in a way making the no sprint aspect a lot more real. Dropping the player in would make sense, considering 106 can rise up from a "hole" when he spawns and when shot by the turret, he sinks into a "hole" as well. Just an idea.
Wingardium Leviousa.
Re: SCP-106 DISCUSSION
#36I love that idea. Also, the way the scene sounds, it would make me more genuinely scared than frustrated of 106 chasing me.slater899 wrote:Just letting an idea out here, I am not saying it HAS be added or anything since coding is tough sometimes, I understand. But here is my idea for when he pulls you into his pocket dimension: You get close enough to him and it lifts you by the neck as a black goo-like hole opens up in the floor like a portal, he then drops you into the dimension where you then fall in. The fall could be temporarily crippling in a way making the no sprint aspect a lot more real. Dropping the player in would make sense, considering 106 can rise up from a "hole" when he spawns and when shot by the turret, he sinks into a "hole" as well. Just an idea.
Edit: When you "land" in the PD, there could be a message like "Your leg hurts as if you landed on it wrong" to explain the inability to sprint and unsteady movements.
"I'm not a psychopath. I'm a high-functioning sociopath."spartan322 wrote:it is not every day that an SCP comes out of the closet.
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Re: SCP-106 DISCUSSION
#37That might work out. Just have the the player lifted up with 106's hand cut off to indicate he might be choking you, let him do a head title, and then just let go.LukeDude759 wrote:I love that idea. Also, the way the scene sounds, it would make me more genuinely scared than frustrated of 106 chasing me.slater899 wrote:Just letting an idea out here, I am not saying it HAS be added or anything since coding is tough sometimes, I understand. But here is my idea for when he pulls you into his pocket dimension: You get close enough to him and it lifts you by the neck as a black goo-like hole opens up in the floor like a portal, he then drops you into the dimension where you then fall in. The fall could be temporarily crippling in a way making the no sprint aspect a lot more real. Dropping the player in would make sense, considering 106 can rise up from a "hole" when he spawns and when shot by the turret, he sinks into a "hole" as well. Just an idea.
Edit: When you "land" in the PD, there could be a message like "Your leg hurts as if you landed on it wrong" to explain the inability to sprint and unsteady movements.
The game could open up a hole and you'd fall for a moment, then
*BUFFER*
And suddenly you fall in the PD. I'd say this because I think the PD is in a secret part of the map.
Re: SCP-106 DISCUSSION
#38It is not.Ltn Vasquez wrote:I'd say this because I think the PD is in a secret part of the map.
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Re: SCP-106 DISCUSSION
#40It's generated separately from the other rooms(like gatea), you can see the individual parts floating in the corner of the map.Ltn Vasquez wrote:Oh, "scuse me. Then exactly where is it?
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