Re: v1.3.1 Update

#601
Vane Brain wrote:v1.3.1
Spoiler
Juanjpro saves the day again:
- removed FastExtension and FastText libraries - this should improve stability
(at the cost of removing bump mapping)
- ditching the libraries allowed switching to a newer version of Blitz3D, which
has some bugfixes for newer versions of windows
- brightness can be changed in fake fullscreen mode and windowed mode
- NPC ID assignment bugfix

- hopefully fixed room2sl's event (with saving)
- new textures and icons for documents and notes
- fixed checkpoint monitors
- fixed collision bugs in room2sl and room3offices
- SCP-1499-1 AI improvements
- SCP-106 and SCP-372 will no longer spawn in the SCP-1499 dimension
- changes to the way SCP-049 spawns in room049
- Emily Ross' badge and some items from SCP-1162 can now be put in the clipboard
- more things are now affected by the ''Other Difficulty Factors'' setting (including
the speeds of some additional NPCs)
- fixed MAVs in the 1048a event
- sound volume setting is saved
- loading/freeing documents is now handled better
- other minor fixes and improvements
Thanks! Just downloaded it!

Re: v1.3 Update

#602
I gotta say, 1.3.1 is a really nice and small bug fixing update. 1.3 was running kind of slow, but with 1.3.1, my toaster of a computer can enjoy it.
SCP-914 is still a little buggy though. Some of my items went through the input section, either through the wall or simply the ground. So, might need to check if this can get fixed or not (not a problem if it stays, just an annoyance).
Also, I dunno if this update enhanced the event with 049 at the camera room, but it sure was creepy as hell. Even scarier when 173 was surprisingly also in the room.

All in all, good bug fixing update.

Re: v1.3 Update

#603
Luggy wrote:I gotta say, 1.3.1 is a really nice and small bug fixing update. 1.3 was running kind of slow, but with 1.3.1, my toaster of a computer can enjoy it.
SCP-914 is still a little buggy though. Some of my items went through the input section, either through the wall or simply the ground. So, might need to check if this can get fixed or not (not a problem if it stays, just an annoyance).
This bug starts with update 0.9 with line "Dropped items will no longer clip through each other." I don't see a point of that...
Image

Re: v1.3 Update

#606
todwinsworth wrote:Is this a new feature, if so I love it.
Spoiler
Ever since seeing this balcony I have thought of this.
Image
I guess I'm stupid the image isn't showing. :049:
Right click on image, then left click "open image in new tab" when on the Imgur page and link the new tab that only shows the image, not the whole page.
Spoiler
Image
Check my custom map for CB viewtopic.php?t=10630

Re: v1.3 Update

#609
Luggy wrote:SCP-914 is still a little buggy though. Some of my items went through the input section, either through the wall or simply the ground.
Kinda late to talk about this, but after taking a look at this, I think I found a fix. I'll also try to fix that "mystery bug" that makes items not show up anywhere in the map for some people.

Re: v1.3 Update

#610
I love the new update.
However, the bathroom hallway and the 205 room still seem to have trouble showing up for some reason half the time. It kinda frustrates me. Kinda hard to get the achievement for 205 if it doesn't show up. 106, I noticed also, can't seem to drag you into the pocket dimension if you have godmode on, unlike in the previous versions. And sometimes the tesla gate doesn't want to affect him when I try to shock him.

But I think the thing that frustrates me most, (I can make do with the other things), is that when I try to load a map I create on the map creator to test it out, the game instantly goes into a MAV crash just as you are about to appear in your cell and won't let me try it out in the game. Making the map is fine, but it won't let you use it.

Other than that though, I like the update.