Search found 3 matches

Re: Dev Topic #3

Hello everyone. Where can I read any usefull info about those state of the art bitmaps found in GFX/maps/*.bmp? Like "079_lm1.bmp". What am I trying to do is to export maps to UDK. I had a great success with models, like 173's static mesh. But when it comes to rooms (room*.b3d) I get stuck with thos...

Re: SCP Suggestions General

I used flashlight because it was too dark in there. The limitations of the engine... I think, that taking in account todays game engines current one is handicapped. 1. Its slow 2. Its creepy (in a bad way) 3. Its buggy 4. Its too limited On the other hand UDK allows you to make great things very eas...

Re: SCP Suggestions General

I saw some topic about moving to C++ and hey, why not use Unreal Engine 3 then? It took me one evening to make those screenshots, and it is my first time with UDK level designing (that's why I could not help it and turn blur on). http://s23.postimg.org/88v0sjumj/Screenshot_101.png http://s23.postimg...

Go to advanced search