Search found 4 matches

Re: V1.0.4 Bug Thread

There seems to be a problem with maps made in the editor. I made a map but when I play it I get a MAV. Nothing I do fixes it. The intro works fine but as soon as the lights go out in the room with the bridge it gives me a MAV. I played around with it a bit and noticed that SCP-173 doesn't spawn as t...

Re: Turning the lights back on

I actually have an idea. What if the player had to replace a fuse in the maintenance tunnels, like previously stated, but SCP-079 would have total control over them. At any given second, The Old AI could turn on/off the primary lighting once the player has fixed it. Could be used as a warning or at ...

Re: The New Suggestions Thread

SCP Number: SCP-076 SCP Nickname: Able Ingame Mechanics: 076-1 could be housed inside a small containment chamber within the HCZ. The Containment chamber would consist of two rooms and a hallway, similar to SCP-035's containment chamber. The observation room could have a switch controlling the door ...

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