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Re: SCP-914 DISCUSSION

According to the source code, every keycard on "fine" has ~89% chance of producing a keycard with increased security clearance, except for the level 3 keycard, which has 100% chance of producing either a Mastercard or a playing card. I have no idea why Regalis though this was a good thing, or if it...

Re: Dev Topic #4

Cridone wrote:
Hubbawubba64 wrote:This does however mean that SCPCB 1.1 is basically complete.
Uh no it's not, the picture is fake.
Heh, yeah, see the bad thing about April first is that it's after affects carry on when you let your guard down.

Re: SCP-914 DISCUSSION

Can we trash the keycard upgrade system? 914 itself is pretty nice and cool and whatnot, but I'm so damn sick of watching people rinse and repeat the old Omni-break-the-game trick that makes the play through half as long as it should be. >:(

Re: Irrlicht Port

Even though BoH is a good mod, I think it should just be available separately. Despite the name, Box of Horrors doesn't have that many horrors. It's possible to play the mod without interacting with the things it adds. If it had an active SCP that was hard to avoid, I would port it. For the same re...

Re: Dev Topic #4

yonzo_rikuo wrote:scp cb 1.1 leaked?
When you give the code to a bug tester, it's technically not 'leaked' unless the tester gives it to the general public.

This does however mean that SCPCB 1.1 is basically complete.

Re: SCP-173 DISCUSSION

Just a random suggestion here, based on the scp containment breach information, and the information on the foundation website, I'd assume the main character would have a little knowledge of 173, and some training to work with it. My idea here is that when 173 is right behind a door and jump-scares ...

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