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Re: Reducing the amount of abyss (and other suggestions)

I agree with most points. I especially would like to see the situations a shortage of tools and other ressources produce. I also would like to see more fixing and wiring done. It would be great if all of this would gain the same importance as in Space Station 13. More mission and enemy types are alw...

Re: Custom ships

According to some request, the wiring/fixing of some systems to get the sub running better and the access of restriction are too bothersome. I removed most of those problems except for a few basic access restrictions and hope this makes the sub easier to play. Alcatraz MkII https://mega.nz/#!qh5y2Qw...

Re: Custom ships

EDIT: Also I would like to know how fire and overloading works. I know there is a problem with the grid if you connect more than one junction box to the reactor, as this was mentioned in this thread previously. However, are the occurence of fire and overloading in anyway connected or is overloading...

Re: Custom ships

First I want to thank everyone who worked on this game. I got really hooked and I am having a lot of fun playing it, with strangers and friends alike. I am currently screwing around with the editor and hope to be able to share my ugly ship with everyone. Before that, I wanted to ask: What are enemy ...

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