Search found 8 matches

Re: Hub system?

That would be a way to do it have a server list of subs available and have them be shit. Makes the research a really important aspect so you could get some of the bigger better ships. On that note maybe have different hull strengths as in their materials can only go to so deep before they just give ...

Re: Hub system?

The hub would be where everyone spawns at round start. So it would act as a central area everyone is slightly invested in and the whole economy system would be there to help out. Right now it would be pretty difficult with the limited player per server setting right now. There would have to be some ...

Wiring

So right now as the system stands it goes that you need to carry 3 or 4 wire parts around with you to do most any kind of repair just in case. Now while this is all good and dandy ( limiting inventory is a nice way to force people to specialize ) it could be fixed, if you wanted it to by have the wi...

Re: Hub system?

The idea of the hub is to have a few of the crew stay behind with specific jobs that require time to complete each shift. So it would more function as the way to upgrade certain things about the subs themselves or other such things. This would work into some kind of currency system that would spur t...

Hub system?

I have no idea what the long term goals of the project are. While I accept that my idea may exceed project ambitions, I would like to propose a way to save a lot of head aches for some situations. The general idea is to have a massive sub-surface base that acts as the hub that everyone at round star...

Re: Hull Armoring, Voice Chat, Tutorial Problem, Briefing

I agree with everything but voice chat. I don't really know if voice chat is the way to go not mentioning strain on server but really voice chat in public servers quickly become spam fests. Along with the fact that if you are just playing with friends anyways, you are more than likely on some sort o...

Re: Reducing the amount of abyss (and other suggestions)

How about instead of just having the sonar on or off there's a slider and the more you slider to the right the faster your sonar pings, but the power cost goes up exponentially. This would give the captain a bit more control over the ship and give the engineers a bit more to do. Could also help enfo...

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