Search found 7 matches

Re: Hub system?

I don't mind the idea per se, but I don't know exactly how it would be done. Would it be a single hub that everyone docks to? Would a hub be a central point of a server, who's player caps are closer to 80 now than 8, that needs taken care of? If so, how long would rounds last? Would it be permanent?...

Re: Custom ships

I've played through quite a few of these with my friends, and we found a few that we like. Unfortunately, I don't have them on hand. As someone who's downloading all of your collections, could you upload an image of your ship along with the file? It would making judging them a lot easier. Anyway, th...

Suggestions from a new player.

I just got this game a few days ago, but I'm having a lot of fun with it. I really like the whole space-station 13 combined with guns of icarus gameplay it has, is there any way to donate? Anyhow, here's a few things from the top of my head that would help the game in my opinion. There are in no par...

Re: Reducing the amount of abyss (and other suggestions)

1. Increase the amount of fuel welders and cutters consume. One welding fuel tank almost always lasts you the entire round so there's always a shitton extra fuel laying around. Fire extinguishers kind of have the same problem too - Yep, good idea 2. Increase the amount of time for oxygen generators ...

Re: Hull Armoring, Voice Chat, Tutorial Problem, Briefing

- Hull armouring I like the idea. Obviously heavier and more well armoured hulls would be harder to penetrate, but they could also drag the ship down more, meaning any ballast flooding or deep sea pressures would doom your ship. - Voice Chat While I don't mind it, I don't think it should be a priori...

Re: Hub system?

Firstly, a few notes on your suggestion. - I like the idea of traitors having to survive. Currently, it's way too easy to just overheat the reactor or steal a harpoon gun and claim it as a traitor victory. I play mostly with my friends on this and we've come to the mutual agreement that you only win...

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