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Re: [REQ] MTF Character Version Switch

You'd need to change the mesh itself, due to the new MTF facing the ground, and you'd need to change some code in the files so the animations are timed. Well, I recently discovered (and by recently I mean today) the little tidbit that the new MTF model faces downwards on its face by using a program...

Re: [REQ] MTF Character Version Switch

Okay, I followed the steps provided in the last reply. However, I'm at least 90% sure that I did something wrong. I managed to port the model over, but everything else is broken. The helmet IS textured, but it uses the zombie helmet texture whilst also adding a yellow visor on top, everything below ...

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