Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

#55
Dear Abyncryprus, that is the far the most awesome thing i've ever seen. Don't give up and your game/mod will become famous. I know it.

Just keep up the good work and please add your SCPs too to distinghuish it from CB, even if it's just a recreation of it. 2 or more scps besides 049,106,173,and 096 would be nice.

Cheers mate, you are great! :049:
SAY HELLO TO MAH LITTLE FRIEND!!!
RATATATATATATATATATA....

Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

#59
It's great to see how this mod progresses. I really think it has potential. I like how you put your own ideas on this, such as rooms, the intro with SCP-990, etc. I'll be waiting for updates. If you need any help I'll leave some links that have some ideas for rooms.

http://scpcbgame.com/forum/viewtopic.php?f=5&t=166
http://scpcbgame.com/forum/viewtopic.php?f=5&t=2274
http://scpcbgame.com/forum/viewtopic.php?f=5&t=2543
Last edited by Brunou8 on Sun Aug 16, 2015 6:52 pm, edited 1 time in total.
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Re: (W.I.P/0.5 update) Mirror's Edge: Containment Breach

#60
Update 0.5b
Well, the Mirror's Edge's engine isn't as flexible as Blitz3d in a certain way and because of this limitations I will not develop a lot of content. Not many people are interested in Mirror's Edge modding is a huge reason why. I want the mod to be polished and I work alone. Ok, so, I'm still gonna add the forest SCP and the pocket dimension (and yeah you can contain SCP-106).
Cut content
SCP-173 free roaming- SCP173 will appear only in 3-5 rooms through the game. There's no such a thing as, "PlayerCanSeeMe," in the engine and I'm limited to outdated Kismet. So SCP-173 mechanics that are as fine as in SCPCB are impossible.
Medical Zone- (like a hospital) with SCP-049 and a zombie (049-2) chase.
SCP-106 free roaming- SCP-106 will be heavily scripted through Kismet.
GATE C- Was gonna have lots of soldiers a huge mountain view and lots of APCs, if the player would stand in the middle he will be shot up, however there would have been a secret escape ending very well hidden.

The engine may be extremely flexible in a certain aspect, however there is a huge wall stopping you from creating something; also that I work alone on a broken editor and the Miror's Edge modding community is dead.