Danivity. Is there any way you can release a beta soon with just SP mode?Divinity wrote:I can do that, Ill have it ready in a few
Re: Six-Eight-Two
#141
Danivity. Is there any way you can release a beta soon with just SP mode?Divinity wrote:I can do that, Ill have it ready in a few
Yeah, 2 things tho.Divinity wrote:There's a few things I want done first, what I will probably do is get them done, and make a post saying if you want to play it, PM me or something, kinda like an un official release, that way people who really wanna play it and understand that it's far from complete, get to finally play it, and people who are waiting and are expecting a somewhat completed version wont get disappointed if I just released it as the alphaSound good?
~Danivity
How about a gun that shoots two modules on opposite sides of the wall. One is blue and one is red, so you know if you've moved on to another set. If a red and blue one get shot on opposite walls it creates a laser trap that zaps 682. I think your first idea is like a mine gun some how.Divinity wrote:We'll keep it in mind thenI also think Ill start posting random ideas here and see what everyone thinks, obviously if they're bad then I wont include them, or not so much as bad, just unrealistic or far fetched, but I would like to focus on maybe a new weapon or two? As one gun would get quite boring in terms of gameplay
What about gun, that requires two shots linked together by a metal wire, first shot, you shoot an electrical device, the next shot, you shoot 682, so that it electrocutes him and holds him there? Or you could shoot a wall to make an electric trip wire or something?
I would think of this as a co op weapon also, as one wire wont hold him for long, so maybe a team of people would need to hit him with it simultaneously?
(This wouldnt be in the game for a while, but maybe at a later date, the gun sounds funky)
I dunno, just brain storming for some more varied gameplay I suppose :L
~Danivity