Re: Six-Eight-Two

#142
There's a few things I want done first, what I will probably do is get them done, and make a post saying if you want to play it, PM me or something, kinda like an un official release, that way people who really wanna play it and understand that it's far from complete, get to finally play it, and people who are waiting and are expecting a somewhat completed version wont get disappointed if I just released it as the alpha :) Sound good? :D

~Danivity
They were, disgusting.

Divinity website : http://divinitystudios.webs.com/

Re: Six-Eight-Two

#143
Divinity wrote:There's a few things I want done first, what I will probably do is get them done, and make a post saying if you want to play it, PM me or something, kinda like an un official release, that way people who really wanna play it and understand that it's far from complete, get to finally play it, and people who are waiting and are expecting a somewhat completed version wont get disappointed if I just released it as the alpha :) Sound good? :D

~Danivity
Yeah, 2 things tho.


1. Will that be released by chance anytime today or tomorrow?

2. GIMME DAT COOL ASS ALPHR DAN!

(translation: I would O so dearly like that alpha.)
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Re: Six-Eight-Two

#145
Well a form of alpha isn't coming out until we have SCP soldier models and the weapon animations are re coded, we have to re do them as something went bad :( but once theyre done I don't see a problem with releasing it, depends on my coder and Mirocaines schedule, but if its unreleased, I suppose we could just use a box for the character model... Cos yano.... Laziness n stuff....
They were, disgusting.

Divinity website : http://divinitystudios.webs.com/

Re: Six-Eight-Two

#147
We'll keep it in mind then :) I also think Ill start posting random ideas here and see what everyone thinks, obviously if they're bad then I wont include them, or not so much as bad, just unrealistic or far fetched, but I would like to focus on maybe a new weapon or two? As one gun would get quite boring in terms of gameplay :)

What about gun, that requires two shots linked together by a metal wire, first shot, you shoot an electrical device, the next shot, you shoot 682, so that it electrocutes him and holds him there? Or you could shoot a wall to make an electric trip wire or something?

I would think of this as a co op weapon also, as one wire wont hold him for long, so maybe a team of people would need to hit him with it simultaneously?

(This wouldnt be in the game for a while, but maybe at a later date, the gun sounds funky)

I dunno, just brain storming for some more varied gameplay I suppose :L

~Danivity
They were, disgusting.

Divinity website : http://divinitystudios.webs.com/

Re: Six-Eight-Two

#148
Whatever you decide on i'm sure it will be the right choice. I can only hope the game is updated soon.

About the new gun considering how large SCP-682 is it would have to be a very powerful shock. I'm not so sure that could be a hand held weapon.

Re: Six-Eight-Two

#149
Divinity wrote:We'll keep it in mind then :) I also think Ill start posting random ideas here and see what everyone thinks, obviously if they're bad then I wont include them, or not so much as bad, just unrealistic or far fetched, but I would like to focus on maybe a new weapon or two? As one gun would get quite boring in terms of gameplay :)

What about gun, that requires two shots linked together by a metal wire, first shot, you shoot an electrical device, the next shot, you shoot 682, so that it electrocutes him and holds him there? Or you could shoot a wall to make an electric trip wire or something?

I would think of this as a co op weapon also, as one wire wont hold him for long, so maybe a team of people would need to hit him with it simultaneously?

(This wouldnt be in the game for a while, but maybe at a later date, the gun sounds funky)

I dunno, just brain storming for some more varied gameplay I suppose :L

~Danivity
How about a gun that shoots two modules on opposite sides of the wall. One is blue and one is red, so you know if you've moved on to another set. If a red and blue one get shot on opposite walls it creates a laser trap that zaps 682. I think your first idea is like a mine gun some how.
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