Re: Six-Eight-Two

#61
I would give you all my money...
Except im waiting for the standalone DayZ game, Then Dark Souls 2. Once I get those I'll give you whats left over.
Brother: So I just walk around like a jackass?
Me: Yep
Brother: Hey what the hells tha- OH GOD WHAT THE HELL WAS THAT?!

His jimmies were so rustled they're still rustling

Re: Six-Eight-Two

#67
I will say I am interested in seeing this game develop, I am concerned that the gameplay will not have longevity due to this game seemingly only featuring SCP-682 and that there are only so many ways to make a unique play through with one entity. I would love to seem more indepth discussion/explanation on the gameplay mechanics and how exactly the game will play out, aside from running through corridors and shooting 682/Red barrels.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Six-Eight-Two

#68
Hey everyone, thank you for all of the feedback, really appreciate it and we're glad that you can't wait for Six Eight Two, you should all be glad to know that the AI for 682 is now working, and we should be able to have a test rather soon, but for this to happen we are in need of a character model, preferably of a member of the task force that handles SCP_682, the sooner we can get this done the better, of course, full credit will go to you in our credits section.

I have also been told recently that we need to add somewhere that our project is under CC, any input on this? I was told as long as we don't sell it it's fine.

If anyone wants to have more info on gameplay mechanics and where we hope to take Six Eight Two, feel free to PM me :) I check this post and my account daily, if you would like to help us out with anything like level design and or animations ect, feel free to ask, as long as examples of work are given I don't see a problem with it :)

Here are the people that work on the project, or have contributed thus far :

Daniel Smith - 3D modeller, texture artist, graphics designer, project lead
Thomas Humphreys - lead programmer
Matt Denman - Lead sound designer
Lukas - Sound designer / music composer
Nic - Sound designer
Richard - Programmer
Charlie - Graphics designer
Steven - 3D modeller
Tucker - Grapics designer / video editor
Mirocaine - 3D animator
Bryan - 3D modeller
and a special thanks to the SCP : Containment Breach team and community

Thanks for reading,
-Divinity
They were, disgusting.

Divinity website : http://divinitystudios.webs.com/