Basically planning on beginning to put this into code tomorrow, it'll take a while but I figured I might as well let you all know that I'm getting started.
Also had a couple more ideas:
2-4 Hour steps - basically the game will update every two to four hours with a bunch of new stuff for you to do, it gives you time to decide what you want to do or how you want to allocate resources, and doesn't require you to be at your computer constantly for fear of missing something.
Events: Containment Breaches, attacks from outside forces, bureaucratic bullcrap, typos (for instance hydrochloric acid, instead of hydroflouric for 682), XK-End of the world scenarios and other things. The severity and frequency of these vary depending on the decisions you make throughout the game.
Status updates sent in message form (containment breaches in the form of incident reports, memos about budgets and staffing, etc...) to give it a more realistic feel.
Resource (Kind of): Favor - Goes up when you do a good job, goes down when breaches happen or you pull reckless stunts. If it goes above a certain level with your superiors, you get promoted, if it goes below a certain level, you get demoted (possibly to keter duty
). Possibly have separate favor meters for immediate superiors, O5's, coworkers, underlings. The level of Favor would influence how they perform their jobs and act towards you.
Resource: Money - can be spent to beef up containment, or put into research, etc...